HELLJUMPERS21 Posted August 12, 2021 Share Posted August 12, 2021 I made this mesh off the dwemer astrolabe and modelled it after the solitude patio gate(in nifscope) It functions perfectly in Nifscope but crashes the ck when attempting to make a new form. Like I will edit a door and change the mesh to mine and it crashes. Can someone please who has good knowledge of nifscope help me? I mean i'll do the work. The file is available to download here: https://www.mediafire.com/file/9xec65pp6h0n236/JL_BIGTEST1.nif/file Link to comment Share on other sites More sharing options...
Adventurer1111 Posted August 12, 2021 Share Posted August 12, 2021 I compared your door against a standard nif door. You have a couple of extra Ni Node blocks in your file that are not in a vanilla door. I would recommend that you use an existing working NIF as your basis and then add your model to that NIF. You should use "solitude patio gate" as your starting nif; export that with BAE and rename the vanilla nif to your nif name that you are using in game and copy over to your Data folder. Test to make sure it works ok in game. Then open your model ONLY and the starting nif in Outfit Studio line them up as much as possible and export to nif with reference. Test to make sure it works ok in game. Once you have both models in the Nif file and you confirmed it is in works ok in game; reopen in Outfit Studio and delete the original solitude patio gate model from the nif so you don't have both and export to nif with reference again. Test one final time in game. Good Luck! Link to comment Share on other sites More sharing options...
HELLJUMPERS21 Posted August 14, 2021 Author Share Posted August 14, 2021 I compared your door against a standard nif door. You have a couple of extra Ni Node blocks in your file that are not in a vanilla door. I would recommend that you use an existing working NIF as your basis and then add your model to that NIF. You should use "solitude patio gate" as your starting nif; export that with BAE and rename the vanilla nif to your nif name that you are using in game and copy over to your Data folder. Test to make sure it works ok in game. Then open your model ONLY and the starting nif in Outfit Studio line them up as much as possible and export to nif with reference. Test to make sure it works ok in game. Once you have both models in the Nif file and you confirmed it is in works ok in game; reopen in Outfit Studio and delete the original solitude patio gate model from the nif so you don't have both and export to nif with reference again. Test one final time in game. Good Luck!What do you mean by my model ONLY? Do you mean the file that that i shared above or just the plain mesh without animation? Link to comment Share on other sites More sharing options...
HELLJUMPERS21 Posted August 14, 2021 Author Share Posted August 14, 2021 I tried this just now although I dont think i needed to export with bae because I already have all the meshes exported in my data folder. It did not work it crashed the ck. Odd thing is you mentioned i had an extra ninode than the vanilla version. spatiogate01 is what i used and it has to ninodes. one per gate. its under architecture>solitude>spatiodoor01 Link to comment Share on other sites More sharing options...
Adventurer1111 Posted August 15, 2021 Share Posted August 15, 2021 Bummer...I am not sure then I thought that would work, maybe try copying the vanilla nif and pointing to your directory to see if it is your .esp Other than that...not sure. Good Luck! Link to comment Share on other sites More sharing options...
HELLJUMPERS21 Posted August 15, 2021 Author Share Posted August 15, 2021 I actually found out what it was. It was a missing key. Retried it with a sliding door nif and it's working fantastically Link to comment Share on other sites More sharing options...
HELLJUMPERS21 Posted August 15, 2021 Author Share Posted August 15, 2021 Link to comment Share on other sites More sharing options...
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