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Im getting a crash whenever i try to enter Dupont circle station from


boratlike1

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Im getting a crash whenever i try to enter Dupont circle station from any entrance

 

so i strongly think that its a problem with my mods and unfortunetly i am not an expert with mods so im not too sure what i should do really. This is my current load order and if anyone sees anything wrong with it please say. I am a bit unsure about those FOIP compatibility mods and if i have done them right, i used to use blackened, but changed to see if it would allow me to enter Dupont Circle but it did not work.

 

Fallout3.esm

Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
Impervious Power Armour.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
EVE.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
DarNifiedUIF3.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
CASM.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
BoSDX.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
F3ProjectRealityMkI.esp
FO3 Wanderers Edition - Project Beauty.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
EVE.esp
EVE Operation Anchorage.esp
EVE - FWE Master Release.esp
EVE Anchorage - FWE DLC Anchorage.esp
EVE - FWE with WeaponModKits.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
merge.esp
Total active plugins: 55
Total plugins: 62
basically i am just unsure what my next action should be as im not too sure about how i can pinpoint whats causing the problem. I also have NMCs maximum texture pack if that makes any difference. Any help is appreciated
Edited by boratlike1
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From where? Using a title as part of your description is not a good idea as it can get ... :huh:

Which Dupont circle entry site? (there are several) How about fast travel? Is there another way in that does work?

 

Usually when I see a crash at a specific cell - I suspect a mod that was removed and not one that is still being used.

Have you removed any mods that made changes to that area? Especially mods that added things that changed the game?

When the game tries to load something that was once there that was important to the game - it can cause this kind of crash.

 

Go back to a very early save, use console TGM to play without having to get into a fight every few minutes - you can ignore any attackers as they cannot harm you. Without using the fast travel, go to the place. If it no longer crashes, jump to a newer save, keep making jumps to find the approximate time when the problem started - then figure out which mod was either added or removed between the save when it words and the one where it crashes.

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From where? Using a title as part of your description is not a good idea as it can get ... :huh:

Which Dupont circle entry site? (there are several) How about fast travel? Is there another way in that does work?

 

Usually when I see a crash at a specific cell - I suspect a mod that was removed and not one that is still being used.

Have you removed any mods that made changes to that area? Especially mods that added things that changed the game?

When the game tries to load something that was once there that was important to the game - it can cause this kind of crash.

 

Go back to a very early save, use console TGM to play without having to get into a fight every few minutes - you can ignore any attackers as they cannot harm you. Without using the fast travel, go to the place. If it no longer crashes, jump to a newer save, keep making jumps to find the approximate time when the problem started - then figure out which mod was either added or removed between the save when it words and the one where it crashes.

 

 

 

 

yeah sorry what i meant to say was 'from any entrance point'

 

ok so i did what you save and loooked through my earlier saves and found one that was actually in dupont circle. It loaded up fine and i walked from end to end and did not notice anyhing unusual but as soon as i left and tried to re-enter dupont, the game froze. surely this means that it is not a problem with a missing mod as it loaded up the save fine on this same load order?

 

p.s im not sure if this is at all relevant but I used the console to unlock the terminal for the security protectron and im not sure if this actually had en effect or not as i just encountered the protectron but he had no friendly/enemy marking on my compass and it wasnt moving. I also noticed that there was another protectron in the previously unlocked case.

Edited by boratlike1
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