boratlike1 Posted July 14, 2013 Share Posted July 14, 2013 (edited) Im getting a crash whenever i try to enter Dupont circle station from any entrance so i strongly think that its a problem with my mods and unfortunetly i am not an expert with mods so im not too sure what i should do really. This is my current load order and if anyone sees anything wrong with it please say. I am a bit unsure about those FOIP compatibility mods and if i have done them right, i used to use blackened, but changed to see if it would allow me to enter Dupont Circle but it did not work. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmImpervious Power Armour.esmCRAFT.esmCALIBR.esmProject Beauty.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espCASM.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espBoSDX.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espF3ProjectRealityMkI.espFO3 Wanderers Edition - Project Beauty.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - FWE Master Release + Project Beauty.espmerge.esp Total active plugins: 55Total plugins: 62 basically i am just unsure what my next action should be as im not too sure about how i can pinpoint whats causing the problem. I also have NMCs maximum texture pack if that makes any difference. Any help is appreciated Edited July 14, 2013 by boratlike1 Link to comment Share on other sites More sharing options...
bben46 Posted July 14, 2013 Share Posted July 14, 2013 From where? Using a title as part of your description is not a good idea as it can get ... :huh:Which Dupont circle entry site? (there are several) How about fast travel? Is there another way in that does work? Usually when I see a crash at a specific cell - I suspect a mod that was removed and not one that is still being used.Have you removed any mods that made changes to that area? Especially mods that added things that changed the game?When the game tries to load something that was once there that was important to the game - it can cause this kind of crash. Go back to a very early save, use console TGM to play without having to get into a fight every few minutes - you can ignore any attackers as they cannot harm you. Without using the fast travel, go to the place. If it no longer crashes, jump to a newer save, keep making jumps to find the approximate time when the problem started - then figure out which mod was either added or removed between the save when it words and the one where it crashes. Link to comment Share on other sites More sharing options...
boratlike1 Posted July 14, 2013 Author Share Posted July 14, 2013 (edited) From where? Using a title as part of your description is not a good idea as it can get ... :huh:Which Dupont circle entry site? (there are several) How about fast travel? Is there another way in that does work? Usually when I see a crash at a specific cell - I suspect a mod that was removed and not one that is still being used.Have you removed any mods that made changes to that area? Especially mods that added things that changed the game?When the game tries to load something that was once there that was important to the game - it can cause this kind of crash. Go back to a very early save, use console TGM to play without having to get into a fight every few minutes - you can ignore any attackers as they cannot harm you. Without using the fast travel, go to the place. If it no longer crashes, jump to a newer save, keep making jumps to find the approximate time when the problem started - then figure out which mod was either added or removed between the save when it words and the one where it crashes. yeah sorry what i meant to say was 'from any entrance point' ok so i did what you save and loooked through my earlier saves and found one that was actually in dupont circle. It loaded up fine and i walked from end to end and did not notice anyhing unusual but as soon as i left and tried to re-enter dupont, the game froze. surely this means that it is not a problem with a missing mod as it loaded up the save fine on this same load order? p.s im not sure if this is at all relevant but I used the console to unlock the terminal for the security protectron and im not sure if this actually had en effect or not as i just encountered the protectron but he had no friendly/enemy marking on my compass and it wasnt moving. I also noticed that there was another protectron in the previously unlocked case. Edited July 14, 2013 by boratlike1 Link to comment Share on other sites More sharing options...
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