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Wrye Bash Tags


Kinkybabe

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Note: I wrote this topic in the Mod Troublshooting section, yesterday, but then realized, Its not really an issue, its just a question, so I decided to move it here.

 

Alright, havn't messed around with the mods much in Skyrim. Despite having 200 of them, I just fooled around with them stock, until my game loaded right.. well you after about a year I got tired of all the crashes, and freezes on loading...

 

I finally decided to use BOSS and Wrye Bash. Don't worry! I know how to do it. I got it all fixed, used tes5edit to clean the .esp's etc. etc. Everything is dandy it seems.

 

The only question I have, is what EXACTLY is the Wrye Bash tags? the Delev and Relev that was put on some mods by BOSS.

 

Funny enough searching on google, and Nexus Forums I've found no explanation of what these tags actually do..

 

I've found tons of "how to add tag" help, and how to use wrye bash, but that's not what I want to know..

 

So does someone know exactly what those tags do? It'd just be nice to know.. Thanks in Advance!

 

P.S. If there is something else I'm supposed to do after BOSS tags mods with the Wrye tags. Let me know <3

 

Edit: I do have 1 more question.. Do I have to start Skyrim + Skse from Wrye Bash for those tags to initialize?

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Both Delev and Relev are used to help Bash create a Bashed Patch that merges the changes multiple mods make to the same leveled lists. Leveled lists are the lists of enemies and rewards that randomly are spawned based on the player's level. Generally only one mod can edit any single leveled list; these tags tell Bash which mods want to make changes to the lists and what kinds of changes they want to make, so that it can merge those changes together in a sensible way. Delev means a mod is deleting one or more items from a list, while Relev is used for revisions to a list--increasing the number of enemies spawned, or allowing harder enemies to spawn at lower levels, that kind of thing.

 

You don't need to start the game from within Wrye Bash, but if you do have multiple mods with those tags you'll need to use Bash to create a Bashed Patch and make sure it is active like any other mod and positioned down toward the bottom of your load order. The Patch is an .esp file like most other mods, and will be loaded when you start the game normally.

Edited by DreamKingMods
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Both Delev and Relev are used to help Bash create a Bashed Patch that merges the changes multiple mods make to the same leveled lists. Leveled lists are the lists of enemies and rewards that randomly are spawned based on the player's level. Generally only one mod can edit any single leveled list; these tags tell Bash which mods want to make changes to the lists and what kinds of changes they want to make, so that it can merge those changes together in a sensible way. Delev means a mod is deleting one or more items from a list, while Relev is used for revisions to a list--increasing the number of enemies spawned, or allowing harder enemies to spawn at lower levels, that kind of thing.

 

You don't need to start the game from within Wrye Bash, but if you do have multiple mods with those tags you'll need to use Bash to create a Bashed Patch and make sure it is active like any other mod and positioned down toward the bottom of your load order. The Patch is an .esp file like most other mods, and will be loaded when you start the game normally.

 

Ah, ok now that is helpful. So I have to make a batched patch. (Need to figure out how to do that now) for the delev/relev stuff.

 

Edit: THink I figured it out. I just right clicked the Batch patch in wrye, and clicked Rebuild. It merged the lvled lists and a few other things.. So now I just put it at the bottom of the load order, correct?

Edited by Kinkybabe
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