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Frustrating Geck NV issue


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Good morning,



The project I am currently working on for Fallout New Vegas will include several locations. I am currently in the process of decorating an interior location, although I did notice a very frustrating issue that is re-occurring.



I load up my file and go to my interior space...and come to find that any object I placed then subsequently deleted is back in the space, after deletion. The same thing happened in my exterior location, I placed a vertibird, decided it did not really fit then deleted it. I later loaded the file back up and found it sitting where I placed it originally.



I THINK it may be only deletions using the ctrl shift c method.



I would really appreciate a more seasoned modder shedding light on the situation.



The Geck NV load order is just base game and dlcs plus speedy resources (obv my esp as well)



Thanks


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Ctrl+Shift+C does not delete objects, it toggles culling of the selected objects. Object culled in this way are not rendered in the render window and appear purple/pink in the objects list for that cell.

 

Useful if you have a lot of clutter that gets in the way when you're working with objects in the background.

 

They can be unculled by selecting them and pressing Ctrl+Shift+C again with the render window in focus, or, as you've discovered, by simply reloading the plugin, since no changes are made to the file.

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This is very helpful. Thank you.

It has been a very long time since I have modded and I believe I ran into the issue before.

The tutorial I was watching for landscaping mentioned the shortcut for "deleting" objects. Not that I am trying to shift the blame, it is just part of the reason I ran into my issue.

 

Many thanks.

 

Ctrl+Shift+C does not delete objects, it toggles culling of the selected objects. Object culled in this way are not rendered in the render window and appear purple/pink in the objects list for that cell.

 

Useful if you have a lot of clutter that gets in the way when you're working with objects in the background.

 

They can be unculled by selecting them and pressing Ctrl+Shift+C again with the render window in focus, or, as you've discovered, by simply reloading the plugin, since no changes are made to the file.

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