zuluthedrew Posted July 15, 2013 Share Posted July 15, 2013 Ass it says in the title, I'm looking for a way to change the animation for bound swords so that they are not sheathed, but disappear as your hands go down, the same as sheathing spells. Am using dual sheath redux to cover it up for now, but most of the time i just switch spells after using the conjured swords, then drop my hands. Looks better, I could never understand why you would sheath a bound weapon like a normal sword. Link to comment Share on other sites More sharing options...
zuluthedrew Posted July 15, 2013 Author Share Posted July 15, 2013 I don't know how you would do this, but i have a theory, that if i create a new .hkx file called 1hm_boundswordunequip.HkX and copy the data from the magic sheath .hkx and found a way to make the game pull this .hkx for just that instead of the 1hwunquip.hkx. or something. any ideas? I don't even know how to test this... Link to comment Share on other sites More sharing options...
zuluthedrew Posted July 17, 2013 Author Share Posted July 17, 2013 still havent found anything yet, but swapping spells before i swap from combat mode seems to be the only thing I've found so far... Link to comment Share on other sites More sharing options...
zuluthedrew Posted July 19, 2013 Author Share Posted July 19, 2013 help. I am digging through the creation kit to see if i can find the solution to this. I have no modding experience, and I think that what I am trying to do is create a new .hkx for boundswordunequip that is the same as magic unequip a nd forcing it to retrieve that animation instead of the onehandsword unquip animation... Any help would be great. I have no idea what I'm looking for, I don't even know how to open the bound sword in the creative kit to look at it and see if I can recognize anything. Link to comment Share on other sites More sharing options...
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