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stupid computer


DogtoothCG

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SO, i've got a fully modelled, uv'd, and textured mesh, HOWEVER, whenever i apply the texture in a 3d program (3ds max or nifskope) the mesh always shows up black, unless its in 3ds max in which case there is a stretched part of some wierd texture showing up on the back, i cant figure out what it is, but the uv map is still perfectly partitioned to the texture, nothing is wrong, but it wont display the texture.

 

any help at all would be greatly appreciated

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