blazeda59 Posted July 16, 2013 Share Posted July 16, 2013 I'm making a rack for the player to place masks on but I've run into a bit of a snag. 98% of the objects I need on the rack work the other 2% don't. Now at first I couldn't figure out why 2 out of about 50 items wouldn't work but figured it was just something with Dawnguard as the items are from it. But after a few items from Dragonborn wouldn't work either I knew the problem had to be deeper. So after a bit of hunting I've figured out its because the few items that wont work have code attached to the base item and for some reason it conflicts with any other code trying to SetMotionType. Now what I need help with is figuring away around this problem. The only thing I can think of is to add the code of the item to a magic effect and then place that on an enchantment attached to it but doing this means I have to edit vanilla items and that just causes conflicts. But I know that will work as its how code is attached to any other armor that needs code. Now its only items from DG and DB that wont work so it all boils down to the devs at Beth couldn't be bothered doing it the right way thinking that's ok no one will notice (that seems to be the seed of all my problems modding this game)....anyway this is the error I get from the logs: Error: Unable to call SetMotionType - no native object bound to the script object, or object is of incorrect type stack: [item 5 in container (00000014)].DLC2AcolyteMaskEffectScript.SetMotionType() - "<native>" Line ?[ (8106B566)].AAABOTMaskStandScript.HandleHelmetPlacement() - "AAABOTMaskStandScript.psc" Line 152[ (8106B566)].AAABOTMaskStandScript.OnActivate() - "AAABOTMaskStandScript.psc" Line 114 Link to comment Share on other sites More sharing options...
Recommended Posts