Derkins Posted February 19, 2009 Share Posted February 19, 2009 Well I want to make this armor http://images2.wikia.nocookie.net/starwars...lorianArmor.jpgSo what do I do? I know I need to make it in a 3D progam first but all I have is 3DS Max will this do? Link to comment Share on other sites More sharing options...
neunen Posted February 19, 2009 Share Posted February 19, 2009 i got a 404 when i clicked your link, but regardless: yes. 3ds max will do just fine.there are plenty of tutorials around, maybe take a look at t few of them before you start.hope that helps Link to comment Share on other sites More sharing options...
Derkins Posted February 19, 2009 Author Share Posted February 19, 2009 ALright sweet and it is Boba Fett's armor.Second where would I find these so called tutorials?So this is apperently my new project lol. Link to comment Share on other sites More sharing options...
neunen Posted February 19, 2009 Share Posted February 19, 2009 theres a downloadable one by maloshttp://fallout3nexus.com/downloads/file.php?id=963warning: cg boobies! are you also looking for a tutorial on 3ds max? i dont know it too well myselfbut im sure a google search for "3ds max tutorials" would come up with a lot of results. Link to comment Share on other sites More sharing options...
Derkins Posted February 19, 2009 Author Share Posted February 19, 2009 No I am actully good at #3DS Max as I did alot of it in high school All I really need to do is make a 3D model then learn to put it in the GECK. THen make the texture and apply it and get all the lighting correct in the GECK, find a place to put the armor and what not.easire said then done V_V Link to comment Share on other sites More sharing options...
Derkins Posted February 20, 2009 Author Share Posted February 20, 2009 Sorry for the double post but I anted to bump this.WHat is the best 3D progam to use and wich one do you guys use that seems to work the best? Link to comment Share on other sites More sharing options...
neunen Posted February 20, 2009 Share Posted February 20, 2009 i think it really boils down to what you feel the most comfortable working in.personally i like blender because its free, simple and its what i learned first. but 3ds max is also a top notch program, so if you already have knowledge of and access to that, id say roll with it. as far as i know those are the only two that have nif scripts for them. (but you can also export things as an .obj file and then import them to nifskope) i could be wrong but i think most of the people around here use those two.maya is another popular one. and zbrush might be handy if youre doing a detailed body of armor. hope that helps a bit :) Link to comment Share on other sites More sharing options...
Derkins Posted February 20, 2009 Author Share Posted February 20, 2009 Yeah the armor will be challanging because I have nothing to go off of but the hardest part would be the detaling of it. I find putting materials on the armor would be diffacualt I can do it in 3DS but I would have to make it in Paint of zbrush first. O well guess I will just have to take my time doing it. Also I am guessing the body armor is one part . Would the helmet be hollowed out or can I leave it as a solid peice? thanks for the help too. Link to comment Share on other sites More sharing options...
neunen Posted February 20, 2009 Share Posted February 20, 2009 no problem, i dont have much experience with armors yet but i know a few things.try to leave the smaller details to the textures and normal map so that you can keep the poly count down (since its for a game)and if the helmet is fully enclosed then theres no need to carve out the inside of it, because it will essentially replace the head once worn. Link to comment Share on other sites More sharing options...
Derkins Posted February 20, 2009 Author Share Posted February 20, 2009 This is the helmet I am makinghttp://www.geeky-gadgets.com/wp-content/up...ett_helmet1.jpgI wish I could include a custom HUD that would be sweet. Link to comment Share on other sites More sharing options...
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