althomas101 Posted February 19, 2009 Share Posted February 19, 2009 Personally I think the community deserves a unified ammunition source and only one of them. That way modelers don't need to worry about getting ammo in game unless they want a gun that shoots exploding chickens.Also a unified ammo mod minimizes the multiple leveled list modifications issues. The problem with the modding community as well as open source is that multiple people/groups make different projects that do the same thing.A good example of this in Oblivion are the various body mods that make armor only compatible with one out of 3 major body types.Personally I don't want to have multiple types of 45 ACP ammo in my game, just because I like one version of a hand gun that uses X ammo pack, and a Tommy gun that uses Y ammo pack.To my knowledge there are thankfully only two ammo packs as of yet, Master Ammo Pack, and CALIBR. I suggest that Community Ammunition Library - CALIBR http://www.fallout3nexus.com/downloads/file.php?id=3447 ,and Master Ammo Plugin http://www.fallout3nexus.com/downloads/file.php?id=971 join forces and make one ammo pack that everyone can get on board with, before things get fractured too much.Also if you are making a new gun that needs ammo they haven't created submit it to them and have it included.Same goes for reload mods, only make one and work with the bullets people so that it is consistent. It would be nice if Bethesda just put this in an update or free DLC, especially as it is something that should have been available in the beginning. I wouldn't mind finding .38 rounds in loot even if I didn't have a gun that could use them. First of all it would remove the need for the find less ammo mods, as greater variety of ammo would decrease the chances of finding useful ammo, second you could trade them for ammo you need if the traders had a higher quantity available for sale.My 2 cents, Please chime in with your thoughts. Link to comment Share on other sites More sharing options...
reinhart Posted February 19, 2009 Share Posted February 19, 2009 There is one called the CALIBR. Link to comment Share on other sites More sharing options...
althomas101 Posted February 19, 2009 Author Share Posted February 19, 2009 There is one called the CALIBR. Did you read my post? There are actually two that I know of. Link to comment Share on other sites More sharing options...
reinhart Posted February 19, 2009 Share Posted February 19, 2009 There is one called the CALIBR. Did you read my post? There are actually two that I know of. Oh very sorry. I must admit I only scanned it :P My fault. I normally do read the whole thing. Well, actually the Master Ammo Plugin right now only include ammo types that vash's weapons are using, where as CALIBR provides all the ammo types. From my impression your beef is that they're two separate mods? Well there's the reason I mentioned just above, plus, CALIBR actually only provides the ammo type records. It's more like adding more records to GECK. It does not touch the levelledlist, it does modify any entry. It's more meant as a modder's resource for modders to do the rest of the work, and so they use a unified esm so mods won't conflict each other. What it all comes down to is that those two mods don't even operate nearly the same way (and both are good, I'm not saying any of them are bad, but they're for different purposes). So, I mean no offense, but I think the point is moot =/ *shrug* ps. There were 200 posts on Beth's forum discuss exactly this issue (even your exact issue) if you look for it in the GECK forum. Just so you know CALIBR isn't just something someone cooked up overnight at a whim. Link to comment Share on other sites More sharing options...
Tubal Posted February 19, 2009 Share Posted February 19, 2009 (reinhart posted while I was typing, oh well :) ) Hello. I'm the modder responsible for CALIBR for those who may not know. I know about vashts1985's master ammo plugin, and it was one of the inspirations behind the library. However, it has some fundamental problems for a shared resource: The first is that it is an ESP file, which makes it extremely sensitive to load order, and if you get it wrong or install Operation Anchorage (or any other ESM mod, such as CALIBR ironically ;) ) the Form ID's will change and break links from other mods.Also, it changes loot lists. This is not a game-breaker perhaps, but it makes it difficult for other mods to control ammunition availability. CALIBR was built from the start to avoid these two issues. It's intended as a pure compatability mod, that does not change any aspect of an otherwise vanilla installation. I leave modding to the modders :) I respect vashts1985's intent, and the fact that he made his mod long before the Geck came out (IIRC), but I don't think his way was the right way :) Edit++ Another thing: the master ammo plugin hasn't been updated since 2 December, and vashts1985 hasn't replied in the comment thread since the 23rd, so is it still being worked on?I suppose I should just PM him directly :) Link to comment Share on other sites More sharing options...
althomas101 Posted February 19, 2009 Author Share Posted February 19, 2009 Thanks guys for the responses, So CALIBR is the standard == Good. Now if there is a way to get that stickied in the mod forum to encourage modders to use it! Questions: shouldn't CALIBR be availlable also as a loot list to save ppl effort getting ammo in game? It would be nice if CALIBR based weapons were drag and drop. I read the readme, and understand the conserns, but personally I wouldn't care finding rounds I don't have a gun for. I would much rather find the ammo than have to buy it from a specific merchant (Immersion purposes). In game once you get past level 3 running out of ammo is not a consern, especially if you go solo, or make your companion use their default weapon. So having the chance of finding default ammo decreased would not really be an issue (at least not for me). I guess I'll have to make it myself. Also, should I close this thread? (provided I can figure it out as this is my first post ever). Link to comment Share on other sites More sharing options...
Tubal Posted February 20, 2009 Share Posted February 20, 2009 I don't know if it's the de facto standard, since there aren't all that many mods that support it yet, but it's in my opinion the only alternative so far. And for simplicity's sake I hope it remains so. :D I won't be changing any lists in the library itself, for reasons I've explained quite thoroughly in the official thread, too thoroughly to repeat here I think. Basically it boils down to two things: Lightweight and compatible. With the emphasis on the latter. If you want to make a mod using CALIBR to add ammo to merchants, feel free. Upload it to the Nexus and make a post in the official thread when you're done. :)Before you do, please read the section titled "How to safely add items and ammo to an existing merchant" in the above thread (it's in the first post), to make sure your mod doesn't cause incompatabilities itself (unless you know what you're doing). By the way, if you think ammo is too plentiful, try upping the difficulty. ;) Link to comment Share on other sites More sharing options...
althomas101 Posted February 20, 2009 Author Share Posted February 20, 2009 I like to play stealth characters so I get a lot of one shot kills, Ammo might be a problem if I liked to play Rambo style. Link to comment Share on other sites More sharing options...
Derkins Posted February 20, 2009 Share Posted February 20, 2009 Yeah I used a few of these because I had quite a few different gun mods and had many different types of ammo and it was very annoying. I had two differnt types of 7.72 and two different kinds of 5.56 and its slightly annoying. Link to comment Share on other sites More sharing options...
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