scarycave Posted July 17, 2013 Share Posted July 17, 2013 Hi forums, I'm trying to turn a weapon into an activator (see title for additional info.) and I'm not to sure how I do that exactly.When I try to put the weapon is as an activator, its still possible to move, knock-over, etc.I need it to be completely static. I tried removing some stuff in a duplicate niff, and now it has no collision at all.Any advice on how to do this? Link to comment Share on other sites More sharing options...
kastano Posted July 17, 2013 Share Posted July 17, 2013 (edited) i dont know how to do this in nifscope ,only in blenderin nifscope i assume you have to delete all collisions and then delete all extra data,then rightclick the NiTriStrips - havok -create convex shape put a value around 0.1,it should generate a red colission-static Edited July 17, 2013 by kastano Link to comment Share on other sites More sharing options...
QQuix Posted July 17, 2013 Share Posted July 17, 2013 Here is the recipe I got from TomBrightblade long time ago when I asked how to turn an apple into a static.I followed the steps blindly, (as I know nothing about modeling) and it worked at the time --------- If it is really a static apple that you want, I mean, a static like a wall, you can do the following: - go for NifSkope 1.0.16 and load apple NIF file - in Block List expand all nodes - search for: 4 bhkRigidBody and left click on it - press F3 or go to menu View -> Block Details - - - in Block Details search for "Motion System" and change it to MO_SYS_FIXED - - - in Block Details search for "Quality Type" and change it to MO_QUAL_FIXED (not necessary) in Block Details search for "Layer" and change it OL_STATIC(not necessary) in Block Details search for "Layer Copy" and change it to OL_STATIC save the NIF file in Oblivion\Data\meshes\your_mod_name (or sth like that) and close the NifSkopeopen CS, load your plugin, make a new Static and as a model choose the NIF file that was just created in NifSkope"Not necessary" steps are only for a proper color of a layer, that can be seen in CS and in game, when you toggle collision geometry. Now you should have a static apple. ------------------- Link to comment Share on other sites More sharing options...
scarycave Posted July 20, 2013 Author Share Posted July 20, 2013 Sorry for the late reply, my laptop (where I have Oblivion installed) lost its wifi. I modified the nif last night, and just tested out now - and its working perfectly. Thanks! Link to comment Share on other sites More sharing options...
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