rhemastudent Posted February 19, 2009 Share Posted February 19, 2009 I have been playing Oblivion for a long time now with many mods all functioning well. I just recently got Knights of the nine and SI and loaded them, now many of my current mods that were working b4 seem buggy or don't work at all. In particular, things like "Better cities" mods seem to be duplicating the city instead of changing it. I reinstalled Archive invalidated and it still seems wrong. Is there something I should know about SI or KOTN that I don't already? do I need to patch it somehow? Is this a common problem or am I alone? Link to comment Share on other sites More sharing options...
dezdimona Posted February 19, 2009 Share Posted February 19, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod.......................... Link to comment Share on other sites More sharing options...
sool32 Posted February 20, 2009 Share Posted February 20, 2009 Some mods need a compatibility match to work with SI. Search all the mods you use on tesnexus, and see if they have compatibility patches for si. Link to comment Share on other sites More sharing options...
dezdimona Posted February 20, 2009 Share Posted February 20, 2009 If your useing the GotY edition Everything is already patched Link to comment Share on other sites More sharing options...
rhemastudent Posted February 21, 2009 Author Share Posted February 21, 2009 I do have GoTY edition, so yes its already patched. I will look into load orders now and fiddle with that. Thank you for the ideas and information. Link to comment Share on other sites More sharing options...
bben46 Posted February 21, 2009 Share Posted February 21, 2009 The GOTY only patches the Oblivion & SI. It doesn't patch the mods that need an update to work with SI. The Unofficial patches help some of them. Be sure you have the latest OBSE also. Link to comment Share on other sites More sharing options...
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