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Landscape texturing/material generation for a custom world(?)


vonpihl

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Hi!

Been trying to find some information if its possible to generate landscape textures/materials from height for a custom world,

 

How do you guys paint materials for your custom world?

 

This is what I have; a fairly large world (4 quads) of untextures (un-painted) landscape - so far I've only been editing in the heightmap window, as well as creating lods and a basic vertex color map

 

What I'm woundering is:

- if there is any options to set up basic materials (and textures) to auto-generate from height values (i.e. everything over 1000m will be snow etc.)

- use slope degrees to mask out stone texture (i.e. stone texture would appear on all terrain above or bellow a set angle)

 

Even if I'm fairly new to the Creation Kit environment I do know my way around editors and other game engines, if anyone has any information about this I would be very greatful!

 

Best regards,

 

-edit-

 

Hi, found this myself! - it's called the Region editor

Thanks anyway!

Edited by vonpihl
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