Gravatrax Posted July 18, 2013 Share Posted July 18, 2013 (edited) Hello All I keep trying to make a merged patch using the following mods, but I keep getting a crash to dekstop upon startup. I don't have any issues when I disable the merge patch and keep the ReProc.esp but having them both together causes issues. WHenever I go to make the merged patch I always disable ReProcc.esp, Skyrim.esmUpdate.esmDawnguard.esmDragonborn.esmFalskaar.esmApachiiHair.esm3rdEraWeaponsMoS.esmClimatesOfTamriel.esmGeneralStores.esmJSwords.esmKet_ARMONIZER_v2.esmSkyMoMod.esmSPIKE.esmUnofficial Skyrim Patch.espUnofficial Dawnguard Patch.espUnofficial Dragonborn Patch.espClimatesOfTamriel-Sound.espStaticMeshImprovementMod.esp83Willows_101BUGS_V4_HighRes.espBirds.espBirdsofskyrim.espCraftableCloudStorage(GS).espMoss Rocks.espskyBirds - Airborne Perching Birds.espSkyrim Flora Overhaul.espJSwords_Load_Screens.espRaceMenu.espRaceMenuPlugin.espSkyUI.espAetheriumSwordsnArmor.espAMB Glass Variants Lore.espCloaks.espCloaks - Dawnguard.esp1nivWICCloaks.esp1nivWICSkyCloaksPatch.espDragonbornArmorFix.esphothtrooper44_ArmorCompilation.espisilNarsil.espJSwordsDistributionBalancePlugin.espNicoroshi Creations.esp3rdEraWeapMoS-lvlList.espWVExpansion.espDeadlyDragons.espDeadlyMonsters.espSkyRe_Main.espSkyRe_Combat.espSkyRe_CraftingFix.espSkyRe_EncounterZones.espSkyRe_EnemyAI.espSkyRe_EnemyScaling.espSkyRe_StandingStones.espRun For Your Lives.espImmersive Weapons.espKet_ARMONIZER_LListsNPC.espSkyTEST-RealisticAnimals&Predators.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espaMidianborn_Skyforge_Weapons.espRealistic Lighting Overhaul - Dungeons.espRealistic Lighting Overhaul - Dawnguard Interiors.espRealistic Lighting Overhaul - Major City Exteriors.espRealistic Lighting Overhaul - Major City Interiors.espRealistic Lighting Overhaul - Minor Cities and Town Interiors.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espThe Dance of Death - Ultimate Edition.espUFO - Ultimate Follower Overhaul.espUFO - Dawnguard AddOn.espAlternate Start - Live Another Life.espSkyRe_Races.espWATER.espWATER Plants.esp--where i put merged patch--ReProccer.esp <--Not Included ibn Merged patchReProccerNONPLAYERfix.esp <--Not included in merged patchReProccerDragonborn.esp <--Not included in merged patch--where BOSS likes to put the merged patch, i move it up before the ReProc content, again unrecognized plugin but that is to be expected. GrassOnSteroids_NaturalEdition_SFO.esp <--Boss likes to put this mod at the bottom no idea why but it is included in both Merged and SkyProc Pathces, it doesn't recognize it as a plugin So yup, basically I include everything in the merged patch except the 3 ReProc related esps at the bottom, them from there I go and patch with the Reproc (and Nonplayer, and dragonborn are on the blocklist) I do include the merged patch as part of the Reproc patch if I'm using it, but when I am not ill disable the merged patch and rerun the patch and won't have issues (for now atleast, this is a fresh install) So, any ideas? And if by some chance this might be seen as totally unnecessary please let me know, just trying to make sure all my mods will play nice and i read that these are the steps one might consider taking. :) Edited July 18, 2013 by Gravatrax Link to comment Share on other sites More sharing options...
ripple Posted July 18, 2013 Share Posted July 18, 2013 Ideally, TES5Edit merged patches need to be manually edited post-generation, which requires some knowledge in reading and interpreting game records in TES5Edit. Is there a specific reason why you are trying to generate a merged patch? If not, then don't use one. Generate a Bashed Patch with Wrye Bash instead, which will merge conflicting leveled lists and leave most of the records alone. Link to comment Share on other sites More sharing options...
Gravatrax Posted July 18, 2013 Author Share Posted July 18, 2013 On 7/18/2013 at 3:09 PM, ripple said: Ideally, TES5Edit merged patches need to be manually edited post-generation, which requires some knowledge in reading and interpreting game records in TES5Edit. Is there a specific reason why you are trying to generate a merged patch? If not, then don't use one. Generate a Bashed Patch with Wrye Bash instead, which will merge conflicting leveled lists and leave most of the records alone.Not particularly actually just advice from a friend, he's not an expert either if the truth be told ha, supposedly I guess it's just add overall stability when you have a lot of mods running, Alright Wyre bash I have used that before but it's been a while, would I use that before or after SkyProc? Link to comment Share on other sites More sharing options...
ripple Posted July 18, 2013 Share Posted July 18, 2013 (edited) The merged patch has many functions but is ideally used to expedite the making of custom compatibility patches. It will merge many different kinds of conflicting records that Wrye Bash won't, but will also sometimes merge conflicting records that are not intended to be merged (for example, records intended to -replace- or override), which is why it should be edited manually post-generation. I don't use SkyRe, so I don't know if the Bashed Patch should be made separately from the ReProccer or if the Bashed Patch needs to be active when you generate the ReProccer. You should probably check the SkyRe mod support thread. When in doubt about the load order positions, run BOSS and it will set the plugins in their suggested load order, so you will get an idea of who should load after whom. Edited July 18, 2013 by ripple Link to comment Share on other sites More sharing options...
Morashtak Posted July 18, 2013 Share Posted July 18, 2013 Be aware that not all mods are truly compatible with each other, some patching may be in order like Alternate Start - Live Another Life. A link for patching it and a few others - http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited#Alternate_Start_-_Live_Another_Life It also appears you are missing a few other patches already posted on Nexus. Search for "patch" and "compatibility" and you should find all the patches to make some mods play a bit better with others. The Wyre Bash "Bash patch" will merge a few of these for you. Link to comment Share on other sites More sharing options...
crimsongekko Posted August 27, 2013 Share Posted August 27, 2013 your crash is caused by including Skyre_EnemyScaling.esp in a merged patch. Link to comment Share on other sites More sharing options...
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