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Attempting to create a Merged Patch, but I just Get CTD


Gravatrax

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Hello All I keep trying to make a merged patch using the following mods, but I keep getting a crash to dekstop upon startup. I don't have any issues when I disable the merge patch and keep the ReProc.esp but having them both together causes issues. WHenever I go to make the merged patch I always disable ReProcc.esp,

 

Skyrim.esm
Update.esm
Dawnguard.esm
Dragonborn.esm
Falskaar.esm
ApachiiHair.esm
3rdEraWeaponsMoS.esm
ClimatesOfTamriel.esm
GeneralStores.esm
JSwords.esm
Ket_ARMONIZER_v2.esm
SkyMoMod.esm
SPIKE.esm
Unofficial Skyrim Patch.esp
Unofficial Dawnguard Patch.esp
Unofficial Dragonborn Patch.esp
ClimatesOfTamriel-Sound.esp
StaticMeshImprovementMod.esp
83Willows_101BUGS_V4_HighRes.esp
Birds.esp
Birdsofskyrim.esp
CraftableCloudStorage(GS).esp
Moss Rocks.esp
skyBirds - Airborne Perching Birds.esp
Skyrim Flora Overhaul.esp
JSwords_Load_Screens.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
AetheriumSwordsnArmor.esp
AMB Glass Variants Lore.esp
Cloaks.esp
Cloaks - Dawnguard.esp
1nivWICCloaks.esp
1nivWICSkyCloaksPatch.esp
DragonbornArmorFix.esp
hothtrooper44_ArmorCompilation.esp
isilNarsil.esp
JSwordsDistributionBalancePlugin.esp
Nicoroshi Creations.esp
3rdEraWeapMoS-lvlList.esp
WVExpansion.esp
DeadlyDragons.esp
DeadlyMonsters.esp
SkyRe_Main.esp
SkyRe_Combat.esp
SkyRe_CraftingFix.esp
SkyRe_EncounterZones.esp
SkyRe_EnemyAI.esp
SkyRe_EnemyScaling.esp
SkyRe_StandingStones.esp
Run For Your Lives.esp
Immersive Weapons.esp
Ket_ARMONIZER_LListsNPC.esp
SkyTEST-RealisticAnimals&Predators.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
aMidianborn_Skyforge_Weapons.esp
Realistic Lighting Overhaul - Dungeons.esp
Realistic Lighting Overhaul - Dawnguard Interiors.esp
Realistic Lighting Overhaul - Major City Exteriors.esp
Realistic Lighting Overhaul - Major City Interiors.esp
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
The Dance of Death - Ultimate Edition.esp
UFO - Ultimate Follower Overhaul.esp
UFO - Dawnguard AddOn.esp
Alternate Start - Live Another Life.esp
SkyRe_Races.esp
WATER.esp
WATER Plants.esp

--where i put merged patch--
ReProccer.esp <--Not Included ibn Merged patch
ReProccerNONPLAYERfix.esp <--Not included in merged patch
ReProccerDragonborn.esp <--Not included in merged patch

--where BOSS likes to put the merged patch, i move it up before the ReProc content, again unrecognized plugin but that is to be expected.

 

 

GrassOnSteroids_NaturalEdition_SFO.esp <--Boss likes to put this mod at the bottom no idea why but it is included in both Merged and SkyProc Pathces, it doesn't recognize it as a plugin

 

So yup, basically I include everything in the merged patch except the 3 ReProc related esps at the bottom, them from there I go and patch with the Reproc (and Nonplayer, and dragonborn are on the blocklist) I do include the merged patch as part of the Reproc patch if I'm using it, but when I am not ill disable the merged patch and rerun the patch and won't have issues (for now atleast, this is a fresh install)

 

So, any ideas?

 

And if by some chance this might be seen as totally unnecessary please let me know, just trying to make sure all my mods will play nice and i read that these are the steps one might consider taking. :)

Edited by Gravatrax
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Ideally, TES5Edit merged patches need to be manually edited post-generation, which requires some knowledge in reading and interpreting game records in TES5Edit. Is there a specific reason why you are trying to generate a merged patch? If not, then don't use one. Generate a Bashed Patch with Wrye Bash instead, which will merge conflicting leveled lists and leave most of the records alone.

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  On 7/18/2013 at 3:09 PM, ripple said:

Ideally, TES5Edit merged patches need to be manually edited post-generation, which requires some knowledge in reading and interpreting game records in TES5Edit. Is there a specific reason why you are trying to generate a merged patch? If not, then don't use one. Generate a Bashed Patch with Wrye Bash instead, which will merge conflicting leveled lists and leave most of the records alone.

Not particularly actually just advice from a friend, he's not an expert either if the truth be told ha, supposedly I guess it's just add overall stability when you have a lot of mods running, Alright Wyre bash I have used that before but it's been a while, would I use that before or after SkyProc?

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The merged patch has many functions but is ideally used to expedite the making of custom compatibility patches. It will merge many different kinds of conflicting records that Wrye Bash won't, but will also sometimes merge conflicting records that are not intended to be merged (for example, records intended to -replace- or override), which is why it should be edited manually post-generation. I don't use SkyRe, so I don't know if the Bashed Patch should be made separately from the ReProccer or if the Bashed Patch needs to be active when you generate the ReProccer. You should probably check the SkyRe mod support thread. When in doubt about the load order positions, run BOSS and it will set the plugins in their suggested load order, so you will get an idea of who should load after whom.

Edited by ripple
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Be aware that not all mods are truly compatible with each other, some patching may be in order like Alternate Start - Live Another Life.

 

A link for patching it and a few others - http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited#Alternate_Start_-_Live_Another_Life

 

It also appears you are missing a few other patches already posted on Nexus. Search for "patch" and "compatibility" and you should find all the patches to make some mods play a bit better with others.

 

The Wyre Bash "Bash patch" will merge a few of these for you.

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