MChimz Posted July 18, 2013 Share Posted July 18, 2013 I think it might be a conflict between PN and another mod, maybe NVEC or Project Brazil... But yeah, after using sprint, bullet time, or vats, actions points wont regenerate. Here's my load out if it'll help. GameMode=FalloutNV FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1CFWNV.esm=1FreesideOpen.esm=1Interior Lighting Overhaul - Core.esm=1AWorldOfPain(Preview).esm=1More Perks.esm=1NVEC Complete + NVCE.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition.esm=1NVInteriors_ComboEdition_AWOP.esm=0NVStripOpen.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Extra Options.esm=1SCAV.esm=1Tales from the Burning Sands.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1ELECTRO-CITY - Highways and Byways.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1ProjectBrazil.esm=1Interior Lighting Overhaul - L38PS.esm=1Mission Mojave - Ultimate Edition.esp=1MMUE POP.esp=1MMUE-CP-Electrocity.esp=1MMUE-CP-NVInteriors.esp=1CASM.esp=1FreesideOpenPatch.esp=1StripOpenMain.esp=1The Mod Configuration Menu.esp=0The New Bison Steve Hotel.esp=1Project Nevada - Dead Money.esp=0Project Nevada - Honest Hearts.esp=0Project Nevada - Old World Blues (No Cyberware).esp=0Project Nevada - Lonesome Road.esp=0Project Nevada - Gun Runners' Arsenal.esp=0Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1MMUE-CP-PNALLDLC.esp=1MMUE-CP-PNCore.esp=1MMUE-CP-PNRebalance.esp=1MMUE-CP-PNEquipment.esp=1BluesRadioNV.esp=1WPR.esp=1NewVegasBounties.esp=1NewVegasBountiesII.esp=1NewVegasBountiesFSOPatch.esp=1More Perks Update.esp=1mojave music radio expanded v1.1.esp=1w44Satchels - Full.esp=1w44Satchels - Lite.esp=0AWOPDeadMoney.esp=1MMUE-CP-AWOP.esp=1NVWillow.esp=1delilah.esp=1Companion Sandbox Mode3.esp=1WMXUE.esp=1EVE FNV - ALL DLC.esp=1WMX-EVE-AllDLC.esp=0Project Nevada - EVE All DLC.esp=1MMUE-CP-EVE.esp=1MMUE-CP-WMX.esp=0Vurt's WFO.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1ILO - GS Shack.esp=1ILO - NVInteriors Project.esp=1ILO - A World of Pain.esp=1CFW-DLC.esp=1CFW-PN.esp=1CFW-PN-DLC.esp=1Project Brazil NV Courier Stash Control.esp=1Project Brazil NV DLC Control.esp=1Project Brazil Project Nevada Patch.esp=1MMUE-CP-ProjectBrazil.esp=1MMUE-CP-ILO.esp=1AWOPDeadMoneyVendorPatch.esp=1AWOPFSOPatch.esp=1WMX-EVE-NoGRA.esp=0WMX-EVE-NoDLC.esp=0WMXUE-CouriersStash.esp=1EVE FNV - NO GRA.esp=0EVE FNV - NO DLC.esp=0Project Nevada - EVE No DLC.esp=0Project Nevada - EVE No GRA.esp=0Alternative Start.esp=1MyMergedPatch.esp=1Nevada Skies.esp=1 Link to comment Share on other sites More sharing options...
MChimz Posted July 18, 2013 Author Share Posted July 18, 2013 (edited) I think a trait added by More Perks or NVEC, or from somewhere, Near Death Experience, which makes AP regeneration double or increase by 50% when health is below a half, might be messin' with the regular regeneration... Okay, nvm, Im an idiot. The trait says it makes it so that action points don't regenerate unless health is below 30%. I'm a dumbass, ignore this topic or please tell me how to delete it XD. Edited July 18, 2013 by MChimz Link to comment Share on other sites More sharing options...
chaosvenom Posted July 18, 2013 Share Posted July 18, 2013 I have noticed with Near Death Experience if you have no weapon equipped AP regeneration is normal. Link to comment Share on other sites More sharing options...
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