senterpat Posted July 18, 2013 Share Posted July 18, 2013 (edited) Would it be possible to check what type of weapon is damaging the player. I want to make an extended injury mod, but want to give certain weapons a chance to cause an injury based on weapon type, (ie energy burn, gunshot wound) without editing every weapon in the game. I can figure how to do everything else, but I can't think of how I could track which weapons are damaging the player. Probably an nvse command that I don't know of. Edited July 18, 2013 by senterpat Link to comment Share on other sites More sharing options...
rickerhk Posted July 19, 2013 Share Posted July 19, 2013 I think Arwen's Realism Tweaks managed to do that. It involved a script on the player object, I believe. Link to comment Share on other sites More sharing options...
senterpat Posted July 19, 2013 Author Share Posted July 19, 2013 I thanks, I'll have to have a look at that. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted July 19, 2013 Share Posted July 19, 2013 I would like to point out that that module had a lot of conflicts, as there are quite a few things that don't like a script running on the player. I know for sure that PN had an issue with the medical module of Arwen's that resulted in CTDs when used together. Link to comment Share on other sites More sharing options...
rickerhk Posted July 20, 2013 Share Posted July 20, 2013 Being an overhaul, Arwen's will have a lot of conflicts, yes.I recall now, the CTD issue with PN was apparently caused because the variables declared in PN quest result scripts will overwrite the player script variables. Snakester figured out that issue, and had Arwen reserve about 30 ref variables at the top of the player script as a work-around. Link to comment Share on other sites More sharing options...
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