Dramer47 Posted February 21, 2009 Share Posted February 21, 2009 Unbelievably cool! Just a thought. Maybe you can change the scale while worn to give the player that, jesus tits, it's huge and unstoppable effect. Keep it up! Link to comment Share on other sites More sharing options...
rkelly Posted February 21, 2009 Share Posted February 21, 2009 Glad every ones liking the work in progress : D junin: well its a good thing because the arms might not clip through the body as much as it did with the titan armor I made. omgwtf666: I'm allready working on a new monster : D you can see him here http://i2.photobucket.com/albums/y7/tyokio/transfer.jpg I made him to test the Xnormals program. Not sure how I'm going to implement them though.. rkelly: thats the 2nd time I got asked that lol, I may make it but I dunno if I'll be able to texture it though, so if some ones willing to unwrap the UVs and texuture it then I'll certainly attempt to make the model for it. SWEET! if you need a texturer guy then ask around. im sure one person will be willing to help. i wont be hard to find somebody either here or at the bethsoft forums. and about the monster talk to the guy that made the MMM mod. Link to comment Share on other sites More sharing options...
DogtoothCG Posted February 21, 2009 Share Posted February 21, 2009 you can use my helmet as a base if you want (its pretty high rez, but it should fit within fallouts poly limit) Link to comment Share on other sites More sharing options...
Weasel_Scourge Posted February 21, 2009 Share Posted February 21, 2009 hey nekro, how come you never mentioned that you had a fallout-esque helmet model? Looks goodEdit: spelling Link to comment Share on other sites More sharing options...
DogtoothCG Posted February 22, 2009 Share Posted February 22, 2009 lol, i have an "everything" style everything, only problem, is cant get anything to work in the geck therefore screwing over my chances of modding fo3, god i miss the simplicity of the CS Link to comment Share on other sites More sharing options...
SaintJames420 Posted February 22, 2009 Share Posted February 22, 2009 shame to hear. You've done DAMN good work before though! Link to comment Share on other sites More sharing options...
DogtoothCG Posted February 22, 2009 Share Posted February 22, 2009 who? Link to comment Share on other sites More sharing options...
Underw0r1d Posted February 22, 2009 Share Posted February 22, 2009 Looks effing awesome, like how you made the helmet, woudl love to see this finished, kudos for you :biggrin: Link to comment Share on other sites More sharing options...
raptor1261992 Posted February 27, 2009 Share Posted February 27, 2009 just wondering, Hows the armor coming? Link to comment Share on other sites More sharing options...
tyokio Posted February 27, 2009 Author Share Posted February 27, 2009 what was the last screenshot I posted here D: I thought I kept this place up to date with those.. sorry about that : D lots happend since I last updated....TorsoFront Back also.... Had to make some ajustments to some areas after I did a test rig to see what the model looked ingame. the waist was far too thin and the pipes on the arms were not visable because it clipped into the cheast. I have now modified the waist and cheast areas of the mesh and have reduced the size of the arms too. I also put the piping which was origionally on the front of the arm on the back of the arm, which not only fixes the problem of it clipping into the cheast but also adds extra detail to the back of the model. It was kinda plain back there. going to see if this has fixed those issues so I can continue to add more details to the model. I'll take a screenshot and post it when I do that test. Link to comment Share on other sites More sharing options...
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