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trying to make 2 jobs in far harbor assignable


greekrage

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Hi all...

Trying to make gutting fish and weighing fish assignable jobs...not just fun furniture.

 

Ive all ready tried adding the workshobject script and adding the keywords AO_Type_WorkshopResourceObject and WorkshopWorkObject plus some actor values...

and ofc linked ref to workshop as workshopitem

What else do i need to do ?

 

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long time ago i changed the cooking stove to add 50 food, it read

script

workshopobjectscript

WorkshopParent/object

WorkshopParent "Workshop Parent Quest" [QUST:0002058E]

 

keyword

WorkshopWorkObject [KYWD:00020592]

AO_Type_WorkshopResourceObject [KYWD:000A56F5]

 

prps

Food [AVIF:00000331]

WorkshopRatingFoodTypeMutfruit [AVIF:000A4703]

WorkshopResourceObject [AVIF:00129A8C]

 

look otherwise to any of the vanilla stuf where you can assing settlers to

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weird i did all the above and still nothing..

Looked at various assignable objects like flora,vendor counters,artillery and see basically what ive tried...

Question is that all animated jobs also have a "package " ...and im not sure how this effects the object as far as allowing assigning of it...

 

I couldnt wait though so i released the mod and left them as fun furniture for now...

 

https://www.nexusmods.com/fallout4/mods/53937

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long time ago i changed the cooking stove to add 50 food, it read

script

workshopobjectscript

WorkshopParent/object

WorkshopParent "Workshop Parent Quest" [QUST:0002058E]

 

keyword

WorkshopWorkObject [KYWD:00020592]

AO_Type_WorkshopResourceObject [KYWD:000A56F5]

 

prps

Food [AVIF:00000331]

WorkshopRatingFoodTypeMutfruit [AVIF:000A4703]

WorkshopResourceObject [AVIF:00129A8C]

 

look otherwise to any of the vanilla stuf where you can assing settlers to

ques you can find out easely wat the package do, make duplicate, remove package, see how that works, or maybe there is a setting in the script that prevent assanging

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