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[LE] NPC's not sotting where they suppose to ;)


Hellvard

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Hello there, I have a little problem with my npcs. I'm making some modifications to the Temple of Talos cell, for example I've changed original benches to different ones, but they're also vanilla CK stuff, I have not made any changes to them. Screens will show better what I mean :wink:

 

https://postimg.cc/8JM2bzpM

https://postimg.cc/ykxzMBv4

https://postimg.cc/N5nwYVzy

 

 

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Ok the bench is what you can see ... the seat is invisible. When you removed the benches you left the seats. In the CK looking at that cell press M ( I think ). This will show all markers and also invisible things like the seats. Remove them or put them in place for where you have the benches now.

Edited by NexusComa2
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What do you mean by clean save? I'm new to Skyrim modding so please don't go harsh on me ;) Maybe I'll tell you what I've done: I duplicated Temple of Talos cell, removed all npcs and added two new ones. They were sitting normally on the original benches and chair, but they have problem with these other benches.

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A 'clean save' means when you test your mod you should use a Saved Game that has not seen the mod before; that is your mods esp was not in your load order for that save. You should also use this 'clean save' everytime you make changes to your mod. You should also test your mod with only the esp/esm's you need for it eg Skyrim and DLC.

 

This is not necessarily the problem you have here but at least you will know if it is a saved game problem or a conflict with some mod.

 

Have you redone the navmesh to reflect the changes to the positions of the benches?

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Not being harsh at all. Just giving you some test options to narrow down your problem.

How to edit with a clean save: Without your mod in the load order. Move to the spot your mod is located in game and save. You can use coc but, I like a "total test" every time as if I did just enter the area game wise. Now that save will be your "clean save". Add your mod to the load order and test all you like as many times as you like until the mod is completed. Just never save while testing in game. Sometime when creating a large mod I will add a temporary portal system to where I'm testing currently and still always keep using the original "clean save". This isn't just a preference this is a editing testing must. As you will for sure some crazy things without doing this ... :tongue: You may even end up thinking you don't know how to program at all question the very logic of reality. (not that that's happen to me or anything)

Edited by NexusComa2
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