Jump to content

Announcer mod, not compatiable with Free Play after MQ


Benie

Recommended Posts

I've tried this Announcer mod(the one that plays a sound when you headshot an enemy), and it worked just fine with my other downloaded mods... until I continued with the "Free Play after MQ" mod which prevents game over, nomatter if you sacrifice yourself or not.

Now when I make a kill, I hear either "Headshot" or "First Blood", but not both. Further killing shows "Megakill!" and higher as I kill more, but no sounds.

 

When I stop killing for awhile and wait a hour or 2, suddenly I hear the sounds from Announcer, playing all at once(sounds like "Headshholy poo" and ones like that). Waiting an ingame day shows "Spree ended", but sometimes you still hear "Holy poo!" when you killed nothing even after the Spree ends.

Waiting a few more days doesn't seem to fix it.

 

I tried to uninstall it completely, and reinstall. That still didn't fix it.

 

There's like a huge delay with the script. It's not emptying itself. And when it does, it comes out all at once.

 

 

I have unchecked all of my mods but it; the Anchorage DLC, the Clean Potomac addon for Free Play, and the IPip Player, which leads me to believe the Free Play after MQ mod is the culprit.

Any help with this would be needed.

 

Attempting to disable the Free Play mods causes the game over screens to finish up and it's back to the main menu. So it's pointless to do so.

 

 

Another contributing factor I just thought of, was the fact I like to resurrect my kills and kill them again. That might screw up the script.

But wouldn't a clean uninstall of the script fix that?

 

 

Anyway, I'm hoping this post gets to the author of either Free Play after MQ or Announcer. Because I love both mods, but I need Free Play after MQ more.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...