LennyHayes7 Posted July 20, 2013 Share Posted July 20, 2013 Okay so all I'm trying to do is change the reticule from that mil-dot one used on the Anti-Material Rifle to my own specialised one. This is how I see it plausible. Make a copy of the Mildot reticule DDS texture file and open itOpen DXT BMP and export the "Alpha" to Paint, black out the whites and draw a white dot at the crosshair intersection to simulate a red dot, save it.Reopen DXT BMP and "import alpha" which will replace the scopes mask with a red dot.Open up a new NIF copy of the Mildot scope mesh and replace the Mildot.dds with RedDot.dds where necassary.Open GECKFind the gun I want and tick the scope box, set the reticule to RedDot.ddsSaveI thought that would've done the trick, it seemed logical but when I go in game and zoom half of the scope is vertically blacked out and the reticule is gone, it's a blank, semi blocked view. Any help would be great because it's the main feature of my next mod. Link to comment Share on other sites More sharing options...
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