GoodGuyA Posted July 20, 2013 Share Posted July 20, 2013 I'm sure many are aware by this point about the 3.1 GB issue that has arisen for Skyrim. I've been remodding, and attempting to be very aware of this issue, trying to note where this problem occurred. I have reached the limit, but in a rather unusual way compared to that video. What happens for me is that my 1GB VRAM is reached, then over 2GB in RAM will crash it. Another unusual issue is that if the RAM exceeds 2.4 GB (.7 VRAM, 1.7 RAM) when I am starting my character via Random Alternate Start then it will crash. Sometimes it makes me unable to go on, other times it doesn't. Regardless though, I just want to get rid of that added RAM, since I can assume that it was just something I had installed breaching the limit. I seemed to start breaking the limit after I installed a group of mods that modified some overworld things, but I found that uninstalling them will kept my game on the same road to ruin. So I uninstalled some more. Then even further back. It seems that no matter what I do, I can't shed this RAM problem. Hell, I went and uninstalled Automatic Variants because I knew it to be a RAM hog, and absolutely zero effect. At least, I believe that I uninstalled it, but several of the remnants remained, even after taking care to follow all those instructions. At this point I feel like I'm uninstalling mods that I want to play that don't even remotely effect the problem like this. I don't think it's a mod conflict issue, as I've been keen on checking pages and constantly Wrye Bashing (as well as using Automatic Variants before uninstall). However, it is about 137 mods now (after uninstallations) so I could just be too in over my head with it. Can anyone shed some light on this issue? Might it simply be improper removal and struggling to emulate a missing file, or are certain mods more RAM heavy than others? Thanks in advance! Link to comment Share on other sites More sharing options...
GoodGuyA Posted July 21, 2013 Author Share Posted July 21, 2013 (edited) Okay, so the constant patterns I am recognizing are a rather consistent reach in RAM usage. When I being the game, the RAM will slowly climb from 300 all the way up to 1500 once it reaches the character select screen, at which point the VRAM will rocket from 300 to 700. If I change sex, it has a 50% chance of climbing the RAM to the volatile 1700 which will immediately crash Skyrim. When exploring, it takes a while for enough content to stream in with it, but it will eventually climg up to 1000MB VRAM and 1900 RAM, which is stable for a little while bu will inevitably crash. I've continued to uninstall mods with absolutely zero fluctuation, which worries me a great deal. Any insight out there to this issue? Here's my mod list from Wrye Bash for clarity's sake: Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Falskaar.esm 06 ApachiiHair.esm 07 ClimatesOfTamriel.esm 08 LorecraftESM.esm 09 mannyBlackRock.esm 0A mannyDragonhead.esm 0B Sanctum of the Fallen.esm 0C WinterholdDestruction.esm 0D Solstheim Climate Overhaul.esm 0E HighResTexturePack01.esp 0F HighResTexturePack02.esp 10 HighResTexturePack03.esp 11 Unofficial Skyrim Patch.esp [Version 1.3.2c] 12 Unofficial Dawnguard Patch.esp [Version 1.2.3] 13 Unofficial Hearthfire Patch.esp [Version 1.1.1] 14 Unofficial Dragonborn Patch.esp [Version 1.0.4] 15 Unofficial High Resolution Patch.esp [Version 1.1.2] 16 Chesko_Frostfall.esp 17 ClimatesOfTamriel-Sound.esp 18 CLARALUX.esp 19 CLARALUX-DG-Patch.esp 1A CLARALUX-HF-Patch.esp 1B TradeBarter.esp 1C Birdsofskyrim.esp 1D Dead Body Collision.esp 1E Immersive Battles.esp 1F Immersive Brigands.esp 20 Immersive Dawnguard.esp 21 Immersive Dragonborn.esp 22 Immersive Factions.esp 23 Immersive Patrols.esp 24 Immersive Travelers.esp 25 Book Covers Skyrim.esp 26 Book Covers Dawnguard.esp 27 Book Covers Hearthfire.esp 28 Lorecraft - Cooking.esp 29 Lorecraft - MCraft.esp 2A Lorecraft - Vanilla.esp 2B Radiant and Unique Potions and Poisons v2.0 non glow.esp 2C Skyrim Immersive Creatures.esp [Version v6.1] 2D Skyrim Immersive Creatures - DLC2.esp [Version v6.1] 2E Convenient Horses.esp 2F Dragon Soul Relinquishment.esp 30 WetandCold.esp 31 WetandCold - Ashes.esp 32 SkyUI.esp 33 iHUD.esp 34 Cloaks.esp 35 Cloaks - Dawnguard.esp 36 1nivWICCloaks.esp [Version 2.3] 37 1nivWICSkyCloaksPatch.esp [Version 2.3] 38 DragonbornArmorFix.esp 39 Dr_Bandolier.esp 3A Dr_BandolierDG.esp 3B Lorecraft - Bandolier.esp 3C BandolierForNPCMasterFile.esp [Version 4.0] 3D BandolierForNPCsWIC_V2.esp 3E BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp 3F HarvestOverhaulDawnguardDragonborn.esp [Version 2.0] 40 HarvestOverhaulSalmonRoe.esp 41 HarvestOverhaulCreaturesDawnguardHearthfireDragonborn.esp 42 DeadlyDragons.esp 43 ERSO 03 - Mighty Dragons DB.esp 44 DeadlyDragonsArmory.esp 45 ERSO 03.5 - New Dragon Loots.esp 46 ERSO 04 - Mighty Odahviing.esp 47 ERSO 04.2 - Mighty Durnehviir.esp 48 ERSO 06 - Wait More Time Dragon Encounter x3.0.esp 49 ERSO 07 - Mighty Dragon Priests.esp 4A ERSO 09 - Vendor Trainer Quest-giver protected USKP.esp 4B SkyRe_Main.esp 4C SkyRe_Combat.esp 4D SkyRe_CraftingFix.esp 4E SkyRe_EnemyAI.esp 4F SkyRe_EnemyScaling.esp 50 SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp 51 SkyRe_StandingStones.esp 52 SkyRe_Survivalism.esp 53 CornerofTheSkyrim.esp 54 MzarkWonders.esp 55 WheezesDungeonPack1.esp 56 Wyrmstooth.esp [Version 1.7] 57 AchieveThat.esp 58 SkyTEST-RealisticAnimals&Predators.esp 59 ExpandedWinterholdRuins.esp 5A Helgen Reborn.esp [Version 104] 5B RealisticRoomRental.esp 5C RRR_Hearthfire-Patch.esp 5D RRR_Dragonborn-Patch.esp 5E ClimatesOfTamriel-Dawnguard-Patch.esp 5F ClimatesOfTamriel-Dragonborn-Patch.esp 60 ClimatesOfTamriel-Dungeons-Hardcore.esp 61 ClimatesOfTamriel-Interiors-Cold.esp 62 ClimatesOfTamriel-Nights-Level-7.esp 63 DragonbornAscendant.esp 64 DragonbornAscendantDawnguardExpansion.esp 65 DragonbornAscendantDragonbornDLCAddon.esp 66 Dual Wield Parrying_SKSE.esp 67 DragonCombatOverhaulDragonborn.esp 68 Locational Damage.esp 69 No Skill Limit.esp 6A 3DNPC.esp 6B RealisticNeedsandDiseases.esp 6C RND_Dawnguard-Patch.esp 6D RND_HearthFires-Patch.esp 6E RND_USKP-Patch.esp 6F RND_Dragonborn-Patch.esp 70 ApprenticeOfThuum.esp 71 UFO - Ultimate Follower Overhaul.esp 72 UFO - Dawnguard AddOn.esp 73 UFO - Heartfire AddOn.esp 74 My Home Is Your Home.esp 75 CompanionValfar.esp 76 Follower Trap Safety.esp ++ moveit.esp 77 Random Alternate Start.esp 78 RAS - Riverwood CharGen.esp 79 SkyRe_Races.esp 7A Purewaters.esp 7B PurewatersDG.esp 7C PurewatersDB.esp 7D RND_PureWaters-Patch.esp 7E Bashed Patch, 0.esp 7F ReProccer.esp 80 ReProccerNONPLAYERfix.esp 81 ReProccerDragonborn.esp 82 Solstheim Climate Overhaul - COT compatibility.esp 83 TimingIsEverything.esp 84 Civil War Overhaul.esp 85 Lorecraft - dawnguard.esp 86 Lorecraft - Frostfall.esp 87 SotF No World Spawn v2 Beta.esp Edited July 21, 2013 by GoodGuyA Link to comment Share on other sites More sharing options...
GoodGuyA Posted July 21, 2013 Author Share Posted July 21, 2013 I have solved the character start up issue thanks to a user in the chat who pointed me to this mod right here. However, it has not prevented rather random crashes when wandering the overworld. To be fair, I have mosty been crash testing the game, running from hold to hold on horse and foot to see when the game will inevitably break down. However, my most recent crash was in the swamps outside Solitude, having used the wait function, then started to go forward when the game shut down. That is certainly not playable conditions, and as far as I can tell my RAM usage was not breaching the limit. I know the RAM limit is one of the problems, but I might have a new one arising. Here's the updated load order. Any further advice? Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Falskaar.esm 06 ApachiiHair.esm 07 ClimatesOfTamriel.esm 08 LorecraftESM.esm 09 mannyBlackRock.esm 0A mannyDragonhead.esm 0B Sanctum of the Fallen.esm 0C WinterholdDestruction.esm 0D Solstheim Climate Overhaul.esm 0E HighResTexturePack01.esp 0F HighResTexturePack02.esp 10 HighResTexturePack03.esp 11 Unofficial Skyrim Patch.esp [Version 1.3.2c] 12 Unofficial Dawnguard Patch.esp [Version 1.2.3] 13 Unofficial Hearthfire Patch.esp [Version 1.1.1] 14 Unofficial Dragonborn Patch.esp [Version 1.0.4] 15 Unofficial High Resolution Patch.esp [Version 1.1.2] 16 Chesko_Frostfall.esp 17 ClimatesOfTamriel-Sound.esp 18 TradeBarter.esp 19 Birdsofskyrim.esp 1A Dead Body Collision.esp 1B Immersive Battles.esp 1C Immersive Brigands.esp 1D Immersive Dawnguard.esp 1E Immersive Dragonborn.esp 1F Immersive Factions.esp 20 Immersive Patrols.esp 21 Immersive Travelers.esp 22 Book Covers Skyrim.esp 23 Book Covers Dawnguard.esp 24 Book Covers Hearthfire.esp 25 Lorecraft - Cooking.esp 26 Lorecraft - MCraft.esp 27 Lorecraft - Vanilla.esp 28 Radiant and Unique Potions and Poisons v2.0 non glow.esp 29 skyBirds - Airborne Perching Birds.esp 2A Skyrim Immersive Creatures.esp [Version v6.1] 2B Skyrim Immersive Creatures - DLC2.esp [Version v6.1] 2C Convenient Horses.esp 2D Dragon Soul Relinquishment.esp 2E WetandCold.esp 2F WetandCold - Ashes.esp 30 SkyUI.esp 31 iHUD.esp 32 Cloaks.esp 33 Cloaks - Dawnguard.esp 34 1nivWICCloaks.esp [Version 2.3] 35 1nivWICSkyCloaksPatch.esp [Version 2.3] 36 DragonbornArmorFix.esp 37 Dr_Bandolier.esp 38 Dr_BandolierDG.esp 39 Lorecraft - Bandolier.esp 3A BandolierForNPCMasterFile.esp [Version 4.0] 3B BandolierForNPCsWIC_V2.esp 3C BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp 3D HarvestOverhaulDawnguardDragonborn.esp [Version 2.0] 3E HarvestOverhaulSalmonRoe.esp 3F HarvestOverhaulCreaturesDawnguardHearthfireDragonborn.esp 40 DeadlyDragons.esp 41 ERSO 03 - Mighty Dragons DB.esp 42 DeadlyDragonsArmory.esp 43 ERSO 03.5 - New Dragon Loots.esp 44 ERSO 04 - Mighty Odahviing.esp 45 ERSO 04.2 - Mighty Durnehviir.esp 46 ERSO 06 - Wait More Time Dragon Encounter x3.0.esp 47 ERSO 07 - Mighty Dragon Priests.esp 48 ERSO 09 - Vendor Trainer Quest-giver protected USKP.esp 49 SkyRe_Main.esp 4A SkyRe_Combat.esp 4B SkyRe_CraftingFix.esp 4C SkyRe_EnemyAI.esp 4D SkyRe_EnemyScaling.esp 4E SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp 4F SkyRe_StandingStones.esp 50 SkyRe_Survivalism.esp 51 bhabhilon.esp 52 CornerofTheSkyrim.esp 53 MzarkWonders.esp 54 WheezesDungeonPack1.esp 55 Wyrmstooth.esp [Version 1.7] 56 AchieveThat.esp 57 SkyTEST-RealisticAnimals&Predators.esp 58 ExpandedWinterholdRuins.esp 59 Helgen Reborn.esp [Version 104] 5A WhiterunAlivePiano.esp 5B RealisticRoomRental.esp 5C RRR_Hearthfire-Patch.esp 5D RRR_Dragonborn-Patch.esp 5E ClimatesOfTamriel-Dawnguard-Patch.esp 5F ClimatesOfTamriel-Dragonborn-Patch.esp 60 ClimatesOfTamriel-Dungeons-Hardcore.esp 61 ClimatesOfTamriel-Interiors-Cold.esp 62 ClimatesOfTamriel-Nights-Level-7.esp 63 DragonbornAscendant.esp 64 DragonbornAscendantDawnguardExpansion.esp 65 DragonbornAscendantDragonbornDLCAddon.esp 66 Dual Wield Parrying_SKSE.esp 67 DragonCombatOverhaulDragonborn.esp 68 Locational Damage.esp 69 No Skill Limit.esp 6A 3DNPC.esp 6B RealisticNeedsandDiseases.esp 6C RND_Dawnguard-Patch.esp 6D RND_HearthFires-Patch.esp 6E RND_USKP-Patch.esp 6F RND_Dragonborn-Patch.esp 70 ApprenticeOfThuum.esp 71 UFO - Ultimate Follower Overhaul.esp 72 UFO - Dawnguard AddOn.esp 73 UFO - Heartfire AddOn.esp 74 My Home Is Your Home.esp 75 CompanionValfar.esp 76 Follower Trap Safety.esp 77 CerwidenCompanion.esp ++ moveit.esp 78 Random Alternate Start.esp 79 RAS - Riverwood CharGen.esp 7A SkyRe_Races.esp 7B Purewaters.esp 7C PurewatersDG.esp 7D PurewatersDB.esp 7E RND_PureWaters-Patch.esp 7F Bashed Patch, 0.esp 80 ReProccer.esp 81 ReProccerNONPLAYERfix.esp 82 ReProccerDragonborn.esp 83 Solstheim Climate Overhaul - COT compatibility.esp 84 TimingIsEverything.esp 85 Civil War Overhaul.esp 86 Lorecraft - dawnguard.esp 87 Lorecraft - Frostfall.esp 88 SotF No World Spawn v2 Beta.esp Link to comment Share on other sites More sharing options...
prod80 Posted July 21, 2013 Share Posted July 21, 2013 Happen to run on Vista/7/8 32bit version? If you are on any of those systems under 32bit, then open cmd.exe (command prompt) as administrator and run this command, then reboot your system; bcdedit /set increaseuserva 3072 Don't do this under 64 bit! Link to comment Share on other sites More sharing options...
GoodGuyA Posted July 21, 2013 Author Share Posted July 21, 2013 Happen to run on Vista/7/8 32bit version? If you are on any of those systems under 32bit, then open cmd.exe (command prompt) as administrator and run this command, then reboot your system; bcdedit /set increaseuserva 3072 Don't do this under 64 bit!Afraid it is a 64 bit system, though thanks for the try. I run an Nvidia GT 650M (yes, it's a laptop) with 8GB memory as well as a Readyboost 16GB flash drive. I know RAM amount is irrelevant in this situation, but perhaps the loading of things is an issue? Link to comment Share on other sites More sharing options...
prod80 Posted July 21, 2013 Share Posted July 21, 2013 RAM exceeds 2.4 GB (.7 VRAM, 1.7 RAM) Just read this now... in the process explorer or some other monitoring software it will show the full amount of RAM used under the tesv.exe, this includes the mirrored VRAM. So when you say, 2.4GB, do you mean that performance monitoring says tesv.exe is using 2.4GB or does it show tesv.exe as 0.7GB and another piece of software shows VRAM at 1.7GB? The game will crash at 3.1GB RAM used ... regardless of how much VRAM is used. High res textures influence RAM usage because the game is DirectX9 and as such mirrors VRAM into RAM, except for the things your videocard does in hardware which eat away VRAM as well (like Anti Aliasing). So unless your tesv.exe memory usage says it is exceeding 3.1GB your problem lies somewhere else, most likely in your mods. The game engine runs perfectly fine until that limit... so you really have to exceed it for it to crash (I frequently hit 2.8-3GB RAM usage and had no issues with it). Link to comment Share on other sites More sharing options...
GoodGuyA Posted July 21, 2013 Author Share Posted July 21, 2013 RAM exceeds 2.4 GB (.7 VRAM, 1.7 RAM) Just read this now... in the process explorer or some other monitoring software it will show the full amount of RAM used under the tesv.exe, this includes the mirrored VRAM. So when you say, 2.4GB, do you mean that performance monitoring says tesv.exe is using 2.4GB or does it show tesv.exe as 0.7GB and another piece of software shows VRAM at 1.7GB? The game will crash at 3.1GB RAM used ... regardless of how much VRAM is used. High res textures influence RAM usage because the game is DirectX9 and as such mirrors VRAM into RAM, except for the things your videocard does in hardware which eat away VRAM as well (like Anti Aliasing). So unless your tesv.exe memory usage says it is exceeding 3.1GB your problem lies somewhere else, most likely in your mods. The game engine runs perfectly fine until that limit... so you really have to exceed it for it to crash (I frequently hit 2.8-3GB RAM usage and had no issues with it). Well as it comes to the character creation issue, that has been resolved, and I think it was more about the climb because when I (miraculously) got some RAM to go down, the character creation screen would still crash if the RAM and VRAM climbed like it had. I did mean that it was .7 GB VRAM (which is my usual constant whilst in game) and 1.7 GB RAM. Mainly whilst in game whilst VRAM can climb to 900, it hovers around 600. I do however think you may be right about it not being a RAM issue. I have very rarely seen RAM reach 1.9 GB (where VRAM also hits 1 GB by default) and usually it does not crash around there. I have seen it crash at far lower values, like recently. Thank you a lot for that. I hadn't really considered it since I got the (false) notion that the RAM added up. Hence, the question is a new, but familiar one: What is breaking my game? (mod list as above) Link to comment Share on other sites More sharing options...
prod80 Posted July 21, 2013 Share Posted July 21, 2013 There's a few mods in there that can cause problems... troubleshoot only on new game, not existing save.You have a lot of mods that influence spawning and/or trying to influence the same objects... 'compatible' or not doesn't matter... a lot of conflicts is a bad thing examples of some mods I saw crashing games; 2C Convenient Horses.esp 1B Immersive Battles.esp1C Immersive Brigands.esp1D Immersive Dawnguard.esp1E Immersive Dragonborn.esp1F Immersive Factions.esp20 Immersive Patrols.esp21 Immersive Travelers.esp 78 Random Alternate Start.esp 57 SkyTEST-RealisticAnimals&Predators.esp <-- especially this one! 16 Chesko_Frostfall.esp 2E WetandCold.esp2F WetandCold - Ashes.esp 29 skyBirds - Airborne Perching Birds.esp2A Skyrim Immersive Creatures.esp [Version v6.1]2B Skyrim Immersive Creatures - DLC2.esp [Version v6.1] 7F Bashed Patch, 0.esp (when not done right will crash the game) 85 Civil War Overhaul.esp 88 SotF No World Spawn v2 Beta.esp --> no idea what this is, but might conflict the hell out of all your spawning mods. Link to comment Share on other sites More sharing options...
rhowington Posted July 22, 2013 Share Posted July 22, 2013 I agree with prod80, dump all of the mods listed and add the ERSO's. A laptop isn't a desktop especially when it comes to cooling. Be selective and understand what type of machine you are playing the game on. The same goes for low end desktops. Use mods with your equipment in mind. Link to comment Share on other sites More sharing options...
GoodGuyA Posted July 22, 2013 Author Share Posted July 22, 2013 By jove, I think you've done it! I was naturally suspicious of the Immersive Patrols because of how many esms it had, but also because the mod itself was rather old. I've never had issue with SkyTEST, though I'm not naive enough to think that there couldn't be a problem. As soon as I deactivated Immersive Patrols though, everything seemed to be a lot better. It made a lot of sense too. When I was checking out Falskaar I had an Immersive Patrol pass by outside, and when I reloaded the autosave and tried to go outside, it crashed. Doing my marathon without Immersive Patrols, I experienced no crashes. Thanks a ton prod! I'll refer back to the list if anymore troubles arise, but I think the inevitable crashes have been soled. Jolly good job! Link to comment Share on other sites More sharing options...
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