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multithread sound problem/fix (also havok related?)


ghussak

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hi!
[this question is also a fix attempt info to who needs, but it has a flaw]
while trying to tweak the ini files to smooth the gameplay,
I found that this makes the game play smooth, but sometimes the sounds get out of sync with what is happening:
bMultiThreadAudio=1
iAudioCacheSize=16384
otherwise, this, makes the game freeze several times for a few seconds like 0.5s each time:
bMultiThreadAudio=1
iAudioCacheSize=2048
this has the same freezes problem:
bMultiThreadAudio=0
iAudioCacheSize=2048
and this has the same freezes problem too:
bMultiThreadAudio=0
iAudioCacheSize=16384

so I am using the 1st setup as I like control over the gameplay, but I have sound out of sync eventually (not all the time).

 

the freezes problem seems to happen when I fire a rocket/grenade on a place where many objects will go flying, threfore I wondered it could be related to havok too; I have this setup: iNumHavokThreads=4

 

any idea? some places on internet suggest to use bMultiThreadAudio=0, but I wont do it as it breaks the gameflow :(

 

is it solely audio related problem?

 

thx on tips!

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Try this:

 

bMultiThreadAudio=1
iAudioCacheSize=4096

And this:

bMultiThreadAudio=1
iAudioCacheSize=8192

 

this:

 

bMultiThreadAudio=1

iAudioCacheSize=8192

 

seem to have worked, some sounds seems to be missing, other sounds pop in and out (alternate audible and muted each 0.5s)

but at least, til now, I have not had the out of sync problem!

 

thx!

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