SammyMemento Posted August 23, 2021 Share Posted August 23, 2021 (edited) Hi, just started to sculpt with blender and was trying to make a mask to put in game which ended up looking like Frank from Donnie Darko. BUT whatever how much I simplify the meshe with remesh or clean up by decimate geometry there is still too mush triangles for outfit studio and it crash on opening I know model must be downgrade to a level that fallout engine can handle but is their a way to simplify my model for outfit studio to read it without making it looking awful ? Edited August 23, 2021 by SammyMemento Link to comment Share on other sites More sharing options...
DiodeLadder Posted August 23, 2021 Share Posted August 23, 2021 Hello Sammy, What you need to do is to create a high poly mesh (which is your original sculpture with details), and a low poly mesh (what you use in game engine). You need to bake a normal map to put the details on your low poly mesh (this should look more or less identical to your high poly). I always use Marmoset Toolbag 3 for baking, so I don't remember how to bake in Blender anymore. Blender is using OpenGL for normal map polarity, and you would need to flip the green channel to make it compatible with DirectX format. Link to comment Share on other sites More sharing options...
SammyMemento Posted August 23, 2021 Author Share Posted August 23, 2021 Hello Sammy, What you need to do is to create a high poly mesh (which is your original sculpture with details), and a low poly mesh (what you use in game engine). You need to bake a normal map to put the details on your low poly mesh (this should look more or less identical to your high poly). I always use Marmoset Toolbag 3 for baking, so I don't remember how to bake in Blender anymore. Blender is using OpenGL for normal map polarity, and you would need to flip the green channel to make it compatible with DirectX format.Thanks for your response, that seem kind of technical I am really new to blender know almost nothing, but I now get the process of baking (had no idea what it was before your comment ^^) I'll try to figure it out with a tutorial thanks for the help Link to comment Share on other sites More sharing options...
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