lovender Posted August 24, 2021 Share Posted August 24, 2021 (edited) Hey, guys! I'm having problem with vanila hair mesh that I turned into wig.The purpose is to make the head looked not bald when the visor's helmet is opened. In Blender, the hair is rigged properly in pose mode.But when in-game, the hair is floating around the head. I tried to figure it out, re-rig the mesh in Blender over and over again, but still no solutions. Any idea? Edited August 24, 2021 by lovender Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted August 25, 2021 Share Posted August 25, 2021 Hmm, not anything I know much about, but as a luck shot, did you do anything to the exported mesh in NifSkope after export? If I recall correctly, there are heads/helmets/similar which are not oriented around the origin (0/0) but at the neck connection point, but those need/have an un-applied offset on their NiTriShape/Strips node, so ingame the head/helmet's position will still be around the origin locally, thus morphs will still work correctly, but it's offset to the correct place above your neck. Depending on if or if not you did something similar to your resulting export, this might explain a few things. However, I don't even know exactly what you mean by "floating around the head", as we aren't seeing any pictures or similar. Link to comment Share on other sites More sharing options...
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