StealthDick Posted August 24, 2021 Share Posted August 24, 2021 As the title says, I've been trying to resize my current world's overall size (the amount of exterior cells that exist). My issue is the scale my worldspace is, My worldspace: NW CellX: -32Y: 32 SE CellX: 32Y: -32 I based my worldspace off of the Mojave's, which is ~ "-64x64" "64x-64." I've changed these values within GECK and within FNVEdit, the values DO change, BUT when viewing the heightmap editor my worldspace is still "-32x32" "32x-32". The far left of the map is located at "0,0" because that's where I began work, and the far right ends at "15,0". So if it isn't apparent, I have more room than I need. I'm really hoping that it's possible to change these values in order to "shave off" the cells/area that I won't be using. Thanks! Link to comment Share on other sites More sharing options...
StealthDick Posted August 24, 2021 Author Share Posted August 24, 2021 After further investigation, I created a new worldspace ("10x-10" "-10x-10") and the "-32x32" "32x-32" still persisted.I then opened the DLC worldspaces up; it was the same. Upon investigating further, I came to the conclusion that "Map Data" section of the Worldspace window is specifically meant for the actual worldmap.dds that displays on the pip-boy. Investigate further, don't be a StealthDick. Link to comment Share on other sites More sharing options...
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