LDPrime Posted August 24, 2021 Share Posted August 24, 2021 Thought of this just now and did a quick nexus search but didn't find it anywhere. I felt it would make the explosives skill more rewarding in a playthrough to have mines require you to pass a check in order to disarm. Bear traps have a minimum to disarm using the repair skill, so it only makes sense the same should apply to frag mines, right? Maybe different mines could require more explosives skill to disarm. This would also solve one of the other issues of mines just ending up as free explosives for the player. I imagine that perhaps a scripted implementation for this would be possible? Link to comment Share on other sites More sharing options...
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