goliath042 Posted July 22, 2013 Share Posted July 22, 2013 I've been trying to make a esp file that just modifies some weapon effects for Operation Anchorage, but as I load the esp file itself it keeps giving me a list of error messages. The first one is "MODELS: Debris scale value of zero loaded. Please set to non-zero value in editor." Next is "MASTERFILE: Warnings encountered loading part "Hull" for body part data 'DLC...' ". The list goes on over the models and something regarding the factions. How do I fix this? Link to comment Share on other sites More sharing options...
prensa Posted July 22, 2013 Share Posted July 22, 2013 (LI)Goliath042 - Hello! Yikes! I've never loaded up Anchorage in GECK before, Point Lookout & The Pitt but not that one, Anchorage seems to have quite a few. It's not your plugin that's causing the trouble it's the Anchorage.esm itself that triggers those alerts. Some will be false errors, things that Bethesda did that the GECK sees as errors but are really intended. Others could be genuine errors but Anchorage works regardless so leave it be. I get a couple when working on Point Lookout & it never caused any trouble. Just click Yes to all to skip past them & make your mod as normal. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
goliath042 Posted July 23, 2013 Author Share Posted July 23, 2013 I did skip past them but that didn't help it at all. It has become a problem in game now that when I hover my cursor over the item in the Pip-boy, the game crashes. Thank you for your help so far, I just want to know what is the cause and how to remedy this annoyance. Link to comment Share on other sites More sharing options...
prensa Posted July 23, 2013 Share Posted July 23, 2013 (LI)Goliath042 - Hello!"I did skip past them but that didn't help it at all. "If you open up Anchorage with GECK a full list of those errors will be written to a file called:EditorWarnings.txtIn your Fallout 3 folder.It won't help you much though, those "errors" will mostly be intended things left by Bethesda. Many things only show as errors because we the public have a cut down version of the tool the developers use.The "MODELS: Debris scale value of zero loaded. Please set to non-zero value in editor." for instance refers to one of the 3 Debris objects added by Anchorage.But we already know that Anchorage works fine with theses errors.If you load up Anchorage on it's own without your .esp you'll still get those errors.Look for an error listed in there that refers to something you've added or changed.The most likely cause of the problem is something you've done in your .esp or meshes if you've added any." It has become a problem in game now that when I hover my cursor over the item in the Pip-boy, the game crashes."What item are you hovering over that's causing a crash?If it's something you've added check it's files are placed correctly.If it's a new mesh, make sure you've got the .nif set up correctly as .nif's are sensitve things & a small incorrect setting can cause CTD's in game.Hope this helps!Prensa Link to comment Share on other sites More sharing options...
goliath042 Posted July 23, 2013 Author Share Posted July 23, 2013 (edited) Thanks again Prensa! After some testing, I just found out my machine is just simply not capable of handling all the effects I put on there. All I had to do was just remove those effects and replace it with the equivalents from boosting some stats. Edited July 25, 2013 by (LI)Goliath042 Link to comment Share on other sites More sharing options...
prensa Posted July 24, 2013 Share Posted July 24, 2013 (LI)Goliath042 - Hello! Glad you got it sorted! :) Prensa Link to comment Share on other sites More sharing options...
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