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Bind keys to console commands


Benie

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The thread title says it all. Would be nice if I can set keys to console commands such as tgm and setgs.fmoverunmult without having to type it every time the game is launched and a save/new game is loaded.

 

It's just a inconvenience to have to type it out everytime when I could just hit a key and it would do it for me.

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I like your idea!

 

Also why not have all function keys as hotkeys to various 'sections' of pipboy so that certain favoured, more used, sections can be more easily reached.

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I like your idea!

 

Also why not have all function keys as hotkeys to various 'sections' of pipboy so that certain favoured, more used, sections can be more easily reached.

Yes. I'm surprised no one else has wanted this. It would be such a time saver for people like me who use cheat codes alot.

And it doesn't have to be just for cheat codes. Maybe being configured to set game settings, like the passage of day, and stuff like that.

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This would be fairly trivial to implement. Just use a Quest Script that checks when certain keys are pressed via FOSE's IsKeyPressed, and runs some code when the key is pressed.

 

For example, this would cause 6 hours to pass every time the "M" key is pressed:

short sMPressed

Begin GameMode

if IsKeyPressed 50 != sMPressed; "M" key
	set sMPressed to sMPressed == 0
	if sMPressed
		set GameDaysPassed to GameDaysPassed + 0.25
	endif
endif

End

However, console-only functions, like tgm, couldn't be called this way unless they are made available in scripting via FOSE.

 

Cipscis

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