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Better conjuration


aemaethcold

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Hi, ladies and gents

 

I have a mod request for anyone intersted in a conjuration mod. Actually, I have found here http://skyrim.nexusmods.com/mods/10335/ pretty much anything I was looking for. The problem is that the comments make it clear that the mod doesn't work anymore (if it ever had) and the mod author seems to be enjoying his real life. That's a good thing but I still want a zombie possee to roam the country side. That's why I'm here for a humble request :smile:

 

What the mod featured mainly was a cool way to balance the uncapping of the 1-2 limitation in summoning / raising. I'm quite suprised that nobody ever raised an eyebrow at how conjuration worked in Vanilla Skyrim. Especially after the lore concerning necromancy in the Dawnguard DLC.

 

Feel free to give your opinion, and thanks for reading !

Edited by aemaethcold
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Not exactly. I'm not looking for unlimited conjuration (in duration or number of summoned creatures), if it is just a matter of knowing how to, in game. What is so seducing in the mod I linked to was the limitation bound to your level and/or the amount of magicka your can sustain. It's the "damage your magicka pool to maintain the summoned creature in Nirn" thing that is the purpose of it. It makes so much sense actually.

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In the mod I linked, it enforces an 'upkeep' system where each summoned creature has an initial mana cost to cast the summoning spell and then requires another chunk of mana which is removed from your total for as long as the creature survives - which could be indefinite. There is also a hard limit to the number of minions you can sustain, even if you had an unlimited supply of mana. This limit is increased significantly through perks and the upkeep costs are also reduced through perks. It seems to be exactly what you are describing...

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