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Great Khan Mod Requests


nobumbump

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I am a fan of the Khans, which I know many are not but tbh I admire tribals and people that are hard like the Khans. I'm not a Legionist though, I just admire tribes, and I love Mongolia.

 

Khan merchants - I would want more merchant Khans if possible. Within the camp the only merchant AFAIK is in the armory of the Khans. I would like to see traveling merchants of the Khan faction if possible, so the reputation for that group is useful. The Khans could possibly occupy bonnie springs, empty buildings and abandoned shacks, or maybe Khan merchants could be straight in Fiend territory to sell chems. I think that makes enough sense.

 

Khan Settlers in Nipton Rebuilt - Nipton rebuilt allows you to rebuild the town using caps and things, and there is a mod to let you use the great khan flag for the town which gave me the idea, why not replace all those settlers to put them in the Great Khan faction. Since Legion took over this is plausible, and if I'm settling a town in NV I want real men, hardened Khans!

 

Khans Replace Fiends - Let's be honest, fiends are only there for you to shoot at. There's that one quest where you go into the vault 3 to sell drugs, but tbh why not just replace fiends with Khans entirely? It would make the shootouts between them and NCR feel more partisan. This causes some issues with Khans selling chems to "The fiends" who no longer exist, but I think that's a small price to pay.

 

Khans in Imperial Vegas - Imperial Vegas allows you to run an empire, but we are with a lobotomite army by default. If I was running Vegas, I would want Vegas guarded by Khans, and have Khan bodyguards. Obviously they would probably kill and replace the other casino gangs given their history, as well as the NCR in the embassy. I wouldn't miss those NPCs though. Maybe the Khans kill all the NCR employees of the embassy but they give the embassy building to Followers OTA given their history? I think that's fair. They can also sell drugs on the strip, and they won't ask you for your weapons when entering casinos. As long as you don't piss off the khans this is a pretty solid concept.

 

Khan trait - A trait that gives you tribal wisdom at the start of the game, gives good reputation with the khans, and gives a set of Khan armor and maybe some sort of tribal tent? That would be so cool. It couls be the "Biased Courier: Khan edition."

 

Khan outposts - Now that Khans are made into a powerful faction by the above mods they might have outposts in NCRCF, Freeside, and Novac so they could sell drugs to the addicts there as well as have a military presence. This also means more chems merchants.

 

Khan Bodyguards - This is immersive I think since they're raiders after all. Pay any non-named Khan 50 caps to bodyguard you. They're not essential though so it's just until they die. You need good reputation though or you might need to pay more, or just not have the option to do this. This should only be with regenerating Khans though as to not dwindle out the NPC pool.

 

TY for reading, I appreciate any mods from or inspired by this list - for a courier biased towards the Khans.

Edited by nobumbump
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