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Missing Eyes


GammerGirl151

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I am missing eyes on all "standard" races following the installation of the following mods:

 

 

Robert's Male Body Replacer

Exnem's EyeCandy.

Tabaxi Race V2 (with eye patch).

All unofficial patches.

 

I have all the DLC installed as well.

 

Is there anything I can do to try to restore the missing eye files for every normal race short of reinstalling everything and hoping it isn't something in my mods?

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before installing any mod you should make a save data file. We can eliminate Roberts and exnem as they are body only mods Patches won't cause that problem, which leaves tabaxi witheye Patch

sounds like your problem.

 

Did you try removing the tabaxi mod?

Try the Tabaxi mod without the eye patch?

 

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

................

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Missing eyes and other weird eye problems are almost always caused by more than one mod that changes the eyes or hair. Many race mods also make changes to the eyes. It's possible the Tabaxi isn't installed right, check the read me to be sure.

 

For trouble shooting, disable the Tabaxi and see if your problem goes away. If so. you need to find what other mod is contributing to the problem. OBMM has a mod conflict section that can help. Wrye Bash has one also, but is more difficult to install than OBMM.

Sometimes it is a simple matter of swapping the load order of the conflicting mods to fix.

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Well, it's weird, now if I turn the mod off, everyone still has no eyes. I'm guessing the mod http://www.tesnexus.com/downloads/file.php?id=9870 changed the original files, even though I think it didn't. I also tried uninstalling it, to no avail.

 

I completely uninstalled the game and reinstalled everything, one piece at a time loading up to check. After installing the main tabaxi.esp file or the eye patch (which is supposed to fix missing eyes on the added race), this is when all the eyes vanish.

 

It's odd, it seems like no one else has had this problem with this mod.

 

Using OMM this is my load order -

 

Oblivion

Unofficial Oblivion Patch

Unofficial Isles Patch

DLC & Unofficial DLC Patches

Robert's Male Body Replacer

Exnem's Body Replacer

Tabaxi Race

 

EDIT: Fixed! Completely reinstalled the game and everything twice, but it seems to all be working normally - eyes and all.

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