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Possible new vaults and enhancements to old


dragonpen61

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Some possible vaults that other people might like to see put into mods or at least get some good ideas from

(Warning, some bad jokes ahead)

I am a bit long winded but I try to make it enjoyable to read.

 

A couple of pristine empty vaults ready to use complete with numbered jumpsuits etc.

(Even radroaches walk in slippers so as not to mess up the floors?)

 

A vault full of nice, peaceful women clones (Marys) who need assistance in the form of a side quest with the prize being either one of the Marys as a follower or a clone of oneself as a follower plus a place to stay in future plus on going quests providing vault with stuff.

 

A vault full of not so nice but not evil women clones (Karys) who dress teasingly (eye-candy?) and fight dangerously. Need assistance in side quest such as with threat, with training and on going supply of stuff. Reward is a one or two Karys as companions.

 

A way of cloning new Garys, after killing all original Garys, to repopulate and turn vault into a peaceful settlement.

 

A way of turning insane survivors into sane survivors by completing a new quest in vault. A chance to talk to 'Survivor', can this be done with programming?

 

The discovery in at least one vault of hidden emergency escape chambers full of sleepers in suspension capsules. Side quest of taking survivors to place of safety. Perhaps musical girl has survived to go onto play more violin music.

Perhaps at least one whole vault of sleepers.

 

A vault of nudists who 'barely' survive.

 

A few inaccessible vaults that have free trade zones in the form of walled off areas with huts, stalls, guards, robots, turrets, a trader, a doctor, a barber, tents or huts to rent, a diner, a small saloon etc. Give idea of populations existing and can be sites for future bigger mods making vaults accessible.

 

A vault full of smelly grubby anarchists who are always 'revaulting'.

 

A copy of Vault 101, known as Vault 101-1 for mysterious reasons, that is identical down to copies of people except for player character and her father (newcomers). People still live who died in Vault 101.

 

A vault of cannibals who will always want you to 'stay for dinner'.

 

A vault full of children who never grow bigger or older in appearance. With nanny robots as well as other robots, some adult survivors and some special areas.

 

A vault of blind people living in darkness. They have other enhanced senses, like Spiderman. They always argue because they can never 'see eye to eye'.

 

A vault full of people who think that their vault is the whole world (it is a very big vault with lots of empty space to move in and some extra features perhaps) who attack anybody who says otherwise and who think that outsiders must be some kind of delusion.

 

A vault of mimes. (Aaahhh). Note, you can kill mimes with out getting bad karma or so I think.

 

A vault full of cyborg-robots being based on normal robots with domes with helmeted heads inside. Freer thinking and smarter than brainbots.

Cyborg-robots (cyborbots) could have brainbots and other robots to serve them along with some human vault dwellers.

Alternative is that the cyborbots turn all humans (ghouls) they capture into brainbots except for a chosen few who are turned into cyborbots.

 

A strange vault with a big garden chamber with genetically engineered talking beasts and trees along with normal plants.

Hint: don't try to trade meat with them as could lead to misunderstanding (danger!).

 

A Nuka Cola vault with vault dwellers ready to sell NC to a whole lot of new customers but who have become twisted with isolation existence in vault. Now they will try to enslave people as long term customers and testers of new (sometimes) toxic versions of NC plus other new drinks such as: Diet Nuka Cola, Nuka Coffee, Nuka Beer and Super Nuka Cola (danger!).

New weapon; NC-launcher that turns NC into deadly projectiles and NC Quantum into even deadlier projectiles. (Super Nuka Cola projectiles are like mininukes.)

New robot: NC vending-machines with legs and arms that try to take slaves, make sales and maybe kill people.

New NCP: NC Marauder, salesmen and saleswomen who try to take slaves, make sales and mybe kill people. In NC marked power armour and armed with NC-launchers.

 

A Vault-Tec administration vault, abandoned but with hostile robots, robots and other possible dangers. Vault 101 copy with extra maze of tunnels, internal vault doors, chambers full of filing cabinets full of data, stacks of holotapes and prewar books.

Well hidden secrets including secret armored doors to hitech prototypes. Secret areas have many powerful turrets and robots to deal with.

Alternative has surviving Vault-Tec vault dwellers including bureaucrats, guards, clerks and others with different possible responses to your varied approaches. They may be tricked into allowing you into secret areas but will not go there with you.

 

This message is repeated elsewhere in forums (almost totally).

Please acknowledge my ideas (even my bad jokes?) and give feedback

Otherwise free to use

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