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SkyRE Weapon Damage Values Keep Changing


rshuttle1337

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I also posted in another topic about this just now and I'd like to add my findings:

 

Skyre weapon damages also changes depending on where you look. Yes, weird isn't it?

 

If I'm in Whiterun for example and I look towards the main gate at sunset the weapon damage lowers from around 130 to 103. If I turn around at look at the Inn the weapon damage goes back to 130.

In breezehome I get the lower damage if I look at the rear of the house and the higher damage value if I look towards the front door.

 

Tests performed with full health, full stamina, same equipment, only variable is where I moved my mouse.

 

I haven't found the cause, I haven't found a fix, but there is more to this than just stamina/health.

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  • 2 weeks later...

I am having this exact same issue as stated above! I have no idea what is causing it. Simply looking in different directions is affecting my damage values. This is very strange. If anyone could shed some light on this it would be greatly appreciated! This seems to be only affecting ranged weapons, which is a pain as my hero is mostly a stealthy short/long bow user.

Edited by Daedalus2110
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  • 5 months later...

Although this topic might be ancient, I thought I'd give it a shot (as I'm searching for some SkyRe-related info as well):

 

It might sound incredibly advanced, but did you consider that your damage might be different because you look directly at a light source? In reality, the sun could be blinding indeed when looking directly at it. Same could be true for other light sources.

 

However, there's one question I have myself:

 

When using SkyRe, does weapon damage change based on your stamina only? Although it's kinda realistic, I think it's not really fair if it changes while having low health as well. Having low health AND stamina makes you basically not do any damage (making a fight for your life practically impossible). Anybody got some info on that?

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What do you mean it's not fair? If you're beaten to near death of course you will do less damage. If you're also very tired from running a long distance, of course you will deal even less damage. If I beat you to near death after you ran three miles, do you think you will be able to hit me as hard as you could when you were brimming with health? If you don't want to lose a fight, use healing potions, healing spells or prevent getting to such low health by dodging and blocking attacks. It's called difficulty.. If it's too hard for you play the game on lower difficulty?

Edited by Valkasha
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  • 4 weeks later...

I have the same problem unfortunately. The damage fluctuates really randomly. My Iron Broadsword had 22 damage when I equipped it, 100% Health & 100% Stamina. I then walked a few steps (literally 4 seconds passed), I open the inventory and the damage dropped to 17. After exiting the cave I was in, the damage dropped to 10. Walking a few steps again boosted it up to 12. At all times, both health and stamina was at 100%.

 

To me this sounds like 2 mods conflicting with each other. Too bad there's no documentation of this occurrence and I'm quite inexperienced. I've tried to both install it with NMM and MO. Same effect.

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  • 8 years later...

I'm also having this problem, and it's not stamina related, it's definitely reproccer related. My bow damage can actually change from just zoning. It all started when I added a few mods and decided to "re-run" the reproccer, big mistake on my part, I wish I never had....

 

EDIT: All my changing values were related to deleting reproccer.esp_consistency (and recreating it along with the reproccer.esp, per the sticky), I rolled back to my original consistency and now everything is "consistent."

 

I don't really understand what this file does, and searches result in very little information, however deleting and recreating it mid game seems to cause a lot of problems.

 

If anyone could enlighten me more on this issue I would be very interested.

Could you link me to the instructions on how to create this?

Edited by Darklustre
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