DJMana9573 Posted August 29, 2021 Share Posted August 29, 2021 (edited) I'm having this issue where some creatures (so far it's been just geckos, radscorpions, and feral ghouls) will just stay in place and only move if doing a lunge attack. I haven't noticed this with any other NPCs (yet). my recently installed mods are: Legion quests expandedcaesars new regimewtheskett's damage mult 1.5xcolor me evilknvse animation pluginHit throwing knife anim setpowdergangersgoboomhd fire and explosionswasteland explorerbingles explosives better throwing range realistic launch explosive speedpl grenade explosive indicatoreddie hears an explosionNVTF new vegas tick fixstutter removing config files for NV ENB and NVSRNew Vegas stutter removernew vegas stutter removal for windows 10animated gomorrahlived in sewersanimated utility poles unlimited traitsextra traits pack (normal and favours)fnv opposite traitsfnv better messages and these are the ones I've installed over between now and <2 weeks ago (I've only noticed this issue today in a new game and I definitely didn't have this issue 2 weeks ago). After some googling online, I found a thread talking about a similar issue but with human characters (https://forums.nexusmods.com/index.php?/topic/7866688-having-a-weird-bug-with-npcs-not-moving/) and it said something about mods messing with nav meshes being the issue the issue. My best guess is the tick and stuttering fix mods, but I've played after installing them and I remember fighting radscorpions without this issue. I'm going to go disable mods until I find the culprit. Edited August 29, 2021 by DJMana9573 Link to comment Share on other sites More sharing options...
DJMana9573 Posted August 29, 2021 Author Share Posted August 29, 2021 Alright so the issue was kNVSE animation plugin (or possibly hit-throwing knife animation) so that solves that. Link to comment Share on other sites More sharing options...
Recommended Posts