CaesarInvictus Posted August 7, 2013 Author Share Posted August 7, 2013 Update, I did some things: http://i.imgur.com/frPIP84.jpg http://i.imgur.com/t5edCFw.jpg http://i.imgur.com/TcWQe5w.jpg Neat right? Now we can really punish those Aliens eh? eh? Cause you know, the punisher logo on the... and the... *sigh* I tried :( Link to comment Share on other sites More sharing options...
TheOldOne822 Posted August 7, 2013 Share Posted August 7, 2013 Look it's "Iron Punisher" from "What If?" Vol 2 #28 Where are my comic books I need to look that up. Edit: found it Link to comment Share on other sites More sharing options...
Amineri Posted August 7, 2013 Share Posted August 7, 2013 Regardless of an comic book influences (and I think that is perfectly acceptable, particularly given the blatent comic book style of the 1993 XCOM OG), this all still looks fantastic. Sorry if I haven't been as chatty recently. With the Long War 2.0 beta release and the pending announcement regarding the new Enemy Within Expansion (plus JL being on travel for a couple of weeks), I'm holding off on starting any new mods until I see what's going to be happening. Link to comment Share on other sites More sharing options...
Neonin Posted August 7, 2013 Share Posted August 7, 2013 Sorry, I don't tend to come onto the forum side of Nexus much! I definitely applaud you attempting to do something with that garish mess that is those two helmets... I've used one precisely once, when I named a character after a friend and wanted to make him look as ridiculous as possible to annoy him! ;) That new pistol looks sweet too. As for carapace armour... I'm sure you're a better judge than me, it needs that well-balanced mix of human + alien tech to it that's so tricky to get right. I'm sure you'll manage though! The only thing I'll say as for the rest is that if you want to have the broadest appeal you might consider removing any localised writing (the Russian stuff for example) from the textures. Someone who isn't roleplaying a Russian unit in their game might not be able to overlook the characters even if they love your textures, and may end up not using them in favour of keeping their immersion intact. Doesn't mean you can't do a special version for your own homeland though ;) Link to comment Share on other sites More sharing options...
CaesarInvictus Posted August 7, 2013 Author Share Posted August 7, 2013 I think in the future to avoid that I'll split those sorts of textures into separate distinct downloads. They are very much meant to be optional work. regarding any enemy unknown expansion, as long as its not a whole new sequel my texture work, (infact anyones texture work) is preety much safe and sound. At worst what will happen is our old texture paths will get broken, so what we'd do is rip the textures from the game again, change a few file names on our old source textures, and voila, good as new. So that means I get to keep working :D I did the skull motif on that armor because frankly you saw what it looked like without it. The helmet really needed personality, humanity. Comic book or no the motif achieves that. Though I wasn't actually shooting for any direct resemblance to a comic book armor. That's actually kind of neat :P I think I'll put that headgear aside for the moment as I cant think of what else to add for it. There are a few other helmets that bother me but those will have to wait as well. For now, release is being delayed by the carapace armor, rocket launcher, and lasers, essentially. Link to comment Share on other sites More sharing options...
CaesarInvictus Posted August 13, 2013 Author Share Posted August 13, 2013 (edited) Work has recommenced. Some tentative work done on the heavy's default 'deco' armor plate things, but nothing to write home about. Rocket Launcher given minor texture change: its now sort of a desert sand colour. Should hopefully blend in better (?) Carapace soonish. Lasers... who knows? I'm feeling tired... a lot of RL stuff has come up. Still shooting for an end of august release though. Edit: Good news though, I got access to some new great resources and inspirations to help me along. So whenever progress really picks itself up again things will get very interesting. Edited August 14, 2013 by CaesarInvictus Link to comment Share on other sites More sharing options...
CaesarInvictus Posted August 21, 2013 Author Share Posted August 21, 2013 Going to hit Carapace tonight. Will post updated pix once work is well underway. Very happy and inspired atm. Just need to hit this out of the park. the theme for the carapace is going to be big bulky and awesome. Im going to keep the general style I had for Tier One but make it look cleaner, more futuristic, but with that hard line military edge. *cracks knuckles* "Let's do this." PS: S.T.A.L.K.E.R. has a TON of high res beautiful face textures that we can legally use thanks to G.S.C. being awesome (Ive used bits from their guns in Pack 1) so if you want we can slap a bunch of them on and see what happens. Nothing for females or non caucasian races sadly. Link to comment Share on other sites More sharing options...
CaesarInvictus Posted August 21, 2013 Author Share Posted August 21, 2013 Really excited by the new XCOM expansion DLC! That new mech thing, the MEC or whatever. I am totally going to make that look badass and sexy as hell. Just you wait. Link to comment Share on other sites More sharing options...
CaesarInvictus Posted August 22, 2013 Author Share Posted August 22, 2013 Progress shots and previews, incoming! Hit the deck maggots! Remember how the heavy deco texture was bulky and neat but textured about as interestingly as a plastic toy?http://i.imgur.com/BrvN21y.jpghttp://i.imgur.com/dbRkedo.jpghttp://i.imgur.com/0Vjl5uQ.jpg Huh. Funny, neither do I. Hey or remember that time Slingshot added the neat kevlar over armor thing but then we all realized it was over-coloured and dull? http://i.imgur.com/kK0EHVa.jpghttp://i.imgur.com/Mow7Gp8.jpg Hmm, I vaguely remember that I suppose. (WIP) What about the carapa-http://i.imgur.com/IyrQXzR.jpghttp://i.imgur.com/aZh662s.jpghttp://i.imgur.com/cKpZQMB.jpghttp://i.imgur.com/m9Tvt9n.jpg "...oh." So, Carapace is about 50% done. Bear in mind this is only the male suit, the female one will come along after I feel satisfied with this, not because of sexism or anything but I need to settle on a design aesthetic. Lots of hexagons! I like to think the alien material was hexagonal in form, or was cut into hexagonal pieces to be fitted onto the armor as a kind of modern day scale mail. Whatever, it looks futuristic and cool, and it adds definition to the otherwise bare metal. So far, my infamous detail work has kind of taken over the legs. I may revise those substantially to keep the design simple: I made a few bad calls with the mapping, assuming where pads and such would be on the leg until, surprise! I was totally off by a mile. The boots are awesome, but I need to add in a metal plate that was there originally. the mapping that covers it looks off and I need to compensate for that. Also, the hands are off to a good start. I'll be adding more detail to give them an awesome exoskeleton sort of look with reinforced metal bits and spindly fibers. We're back in operation. Booyeah! Link to comment Share on other sites More sharing options...
CaesarInvictus Posted August 22, 2013 Author Share Posted August 22, 2013 (edited) By the way I'm also making those helmets look like they are inhabited by humans. Cause you know, I'm awesome: http://i.imgur.com/XPfpLhk.jpghttp://i.imgur.com/9ZEvrPn.jpghttp://i.imgur.com/4PmF0sd.jpg Still needs heavy tweaking though. The first few attempts with mr Chikachev were less than successful, and you know im going to add some awesome gasmask details onto some of the still coloured areas immediately. Edit: Update, male carapace is really coming together: http://i.imgur.com/R79ZNFV.jpg Edited August 22, 2013 by CaesarInvictus Link to comment Share on other sites More sharing options...
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