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Planning on a major retexture project of XCOM operatives. Ideas welcom


CaesarInvictus

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Regardless of an comic book influences (and I think that is perfectly acceptable, particularly given the blatent comic book style of the 1993 XCOM OG), this all still looks fantastic.

 

Sorry if I haven't been as chatty recently. With the Long War 2.0 beta release and the pending announcement regarding the new Enemy Within Expansion (plus JL being on travel for a couple of weeks), I'm holding off on starting any new mods until I see what's going to be happening.

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Sorry, I don't tend to come onto the forum side of Nexus much!

 

I definitely applaud you attempting to do something with that garish mess that is those two helmets... I've used one precisely once, when I named a character after a friend and wanted to make him look as ridiculous as possible to annoy him! ;)

 

That new pistol looks sweet too. As for carapace armour... I'm sure you're a better judge than me, it needs that well-balanced mix of human + alien tech to it that's so tricky to get right. I'm sure you'll manage though!

 

The only thing I'll say as for the rest is that if you want to have the broadest appeal you might consider removing any localised writing (the Russian stuff for example) from the textures. Someone who isn't roleplaying a Russian unit in their game might not be able to overlook the characters even if they love your textures, and may end up not using them in favour of keeping their immersion intact. Doesn't mean you can't do a special version for your own homeland though ;)

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I think in the future to avoid that I'll split those sorts of textures into separate distinct downloads. They are very much meant to be optional work.

 

regarding any enemy unknown expansion, as long as its not a whole new sequel my texture work, (infact anyones texture work) is preety much safe and sound. At worst what will happen is our old texture paths will get broken, so what we'd do is rip the textures from the game again, change a few file names on our old source textures, and voila, good as new.

 

So that means I get to keep working :D

 

I did the skull motif on that armor because frankly you saw what it looked like without it. The helmet really needed personality, humanity. Comic book or no the motif achieves that.

 

Though I wasn't actually shooting for any direct resemblance to a comic book armor. That's actually kind of neat :P

 

I think I'll put that headgear aside for the moment as I cant think of what else to add for it. There are a few other helmets that bother me but those will have to wait as well. For now, release is being delayed by the carapace armor, rocket launcher, and lasers, essentially.

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Work has recommenced. Some tentative work done on the heavy's default 'deco' armor plate things, but nothing to write home about. Rocket Launcher given minor texture change: its now sort of a desert sand colour. Should hopefully blend in better (?)

 

Carapace soonish.

 

Lasers... who knows?

 

I'm feeling tired... a lot of RL stuff has come up. Still shooting for an end of august release though.

 

Edit:

 

Good news though, I got access to some new great resources and inspirations to help me along. So whenever progress really picks itself up again things will get very interesting.

Edited by CaesarInvictus
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Going to hit Carapace tonight. Will post updated pix once work is well underway. Very happy and inspired atm. Just need to hit this out of the park.

 

the theme for the carapace is going to be big bulky and awesome. Im going to keep the general style I had for Tier One but make it look cleaner, more futuristic, but with that hard line military edge.

 

*cracks knuckles*

 

"Let's do this."

 

PS: S.T.A.L.K.E.R. has a TON of high res beautiful face textures that we can legally use thanks to G.S.C. being awesome (Ive used bits from their guns in Pack 1) so if you want we can slap a bunch of them on and see what happens. Nothing for females or non caucasian races sadly.

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Progress shots and previews, incoming! Hit the deck maggots!

 

Remember how the heavy deco texture was bulky and neat but textured about as interestingly as a plastic toy?

http://i.imgur.com/BrvN21y.jpg

http://i.imgur.com/dbRkedo.jpg

http://i.imgur.com/0Vjl5uQ.jpg

 

Huh. Funny, neither do I.

 

Hey or remember that time Slingshot added the neat kevlar over armor thing but then we all realized it was over-coloured and dull?

 

http://i.imgur.com/kK0EHVa.jpg

http://i.imgur.com/Mow7Gp8.jpg

 

Hmm, I vaguely remember that I suppose. (WIP)

 

What about the carapa-

http://i.imgur.com/IyrQXzR.jpg

http://i.imgur.com/aZh662s.jpg

http://i.imgur.com/cKpZQMB.jpg

http://i.imgur.com/m9Tvt9n.jpg

 

"...oh."

 

So, Carapace is about 50% done. Bear in mind this is only the male suit, the female one will come along after I feel satisfied with this, not because of sexism or anything but I need to settle on a design aesthetic.

 

Lots of hexagons! I like to think the alien material was hexagonal in form, or was cut into hexagonal pieces to be fitted onto the armor as a kind of modern day scale mail. Whatever, it looks futuristic and cool, and it adds definition to the otherwise bare metal. So far, my infamous detail work has kind of taken over the legs. I may revise those substantially to keep the design simple: I made a few bad calls with the mapping, assuming where pads and such would be on the leg until, surprise! I was totally off by a mile.

 

The boots are awesome, but I need to add in a metal plate that was there originally. the mapping that covers it looks off and I need to compensate for that.

 

Also, the hands are off to a good start. I'll be adding more detail to give them an awesome exoskeleton sort of look with reinforced metal bits and spindly fibers.

 

We're back in operation. Booyeah!

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By the way I'm also making those helmets look like they are inhabited by humans. Cause you know, I'm awesome:

 

http://i.imgur.com/XPfpLhk.jpg

http://i.imgur.com/9ZEvrPn.jpg

http://i.imgur.com/4PmF0sd.jpg

 

Still needs heavy tweaking though. The first few attempts with mr Chikachev were less than successful, and you know im going to add some awesome gasmask details onto some of the still coloured areas immediately.

 

Edit: Update, male carapace is really coming together:

 

http://i.imgur.com/R79ZNFV.jpg

Edited by CaesarInvictus
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