Jump to content

Critical Death Effect Chance


KMA

Recommended Posts

I searched this forum and Googled it before posting so if it is buried on page 340, just let me know an I will get Buddah to shut this down.

 

I have just begun to look at weapon stats, since I noticed that some weapons have a massively high critical death chance, while others that should, do not. These are the effect in the game, not the stats. So I go digging and find the following:

 

10mm Pistol : critical death effect chance ??: 5.999989

Sniper Rifle: critical death effect chance ??: 1.0714

 

Sniper rifles have 16.67% of the instant kills that people with pistols do? Either this is an inverted value, so lower is better, or else Bethesda employees must have been smoking something pretty good. Now, this value does not look appropriate for being an inverted values (they are usually in a range of 0-1). Can anyone confirm that the Vanilla values are just plain wrong? If so, is there a definitive mod that corrects this blunder? I did not see any on F3Nexus (only three showed up when I searched and they all had low DLs). Or should I just begin fixing this myself?

 

Thanks for the help!

Link to comment
Share on other sites

I'm not really sure what you're talking about here, and I definitely don't know where you got those numbers from, but it sounds to me like you've misinterpreted the meaning of the "On Death" checkbox next to a weapon's "Crit Effect". If this box is checked, the the weapon's Crit Effect will only be applied if the target is killed by a critical hit.

 

Cipscis

Link to comment
Share on other sites

Using FOMM I used the plugin editor to open fallout.esm. Then I went to WEAP and then to the Weap10mmPistol. From there I clicked on the DNAM category in the bottom right of the screen to open the main stats of the weapon and it has "critical death effect chance ??: 5.999989". Repeat for WeapSniperRifle and I get "critical death effect chance ??: 1.0714".

 

I do not have an "On Death" checkbox so this may be what you are talking about. If critical death effect is not the same as instant death then could you translate what it does mean. I find their use of descriptors to be good is some cases and completely baffling in others. It is one of the dangers of not using a proper game design document. Thanks!

 

Callighan - I am not referring to the critical damage, but the critical chance of instant death. That satisfying sigh of relief that escapes your lips when a single round from a hunting rifle takes down the Super Mutant that you just spotted, when you are only level 2. ;)

Link to comment
Share on other sites

Well that makes sense.

I don't use FOMM plugin editor much, so I wouldn't know. ;D

 

Now that I've seen it, I still have no idea how to change it. I assume that's what you want to do, right?

My first guess is that such number is a calculation of variables. Meaning that it can be influenced by changing weapon stats.

Link to comment
Share on other sites

As far as I'm aware, there is no "critical chance of instant death". If you look at a weapon's statistics in the GECK, you'll see the "On Death" checkbox that I mentioned. It's possible that certain things are simply mislabelled in FOMM's Plugin Editor.

 

Cipscis

Link to comment
Share on other sites

This just came to mind.

Some weapons have crit effects and some of these crit effects apply on death.

Considering the crit multiplier in GECK is measured in percentage, that FOMM number could mean that a crit hit (which result in crit effect) can happen in x number of shots.

 

Meaning that "critical death effect chance ??: 5.999989" for the 10mmpistol means that it takes 5.999989 shots to score a critical hit. And "critical death effect chance ??: 1.0714" on the sniper rifle would mean that it takes 1.0714 shots for the sniper rifle to score a critical hit.

 

Makes sense, I think.

Link to comment
Share on other sites

Meaning that "critical death effect chance ??: 5.999989" for the 10mmpistol means that it takes 5.999989 shots to score a critical hit. And "critical death effect chance ??: 1.0714" on the sniper rifle would mean that it takes 1.0714 shots for the sniper rifle to score a critical hit.

 

Makes sense, I think.

 

I think it's more relative than that, because a static number indicating how many shots it takes to score a critical makes very little sense. I think what we are dealing with here is more likely relative chances of a "critical death" being displayed when killing an enemy. Using the above weapons, I figure the 5.999989 of the 10mm would yield on average 1/6 or ~16.6% of the deaths being critical deaths (ie. you blow the limb off) and the 1.0714 on the sniper rifle would yield an almost 1/1 or ~93.3% chance of blowing the limb off on character death (where applicable). At least I experience much more consistent dismemberment on the sniper rifle than on the 10mm pistol, with almost a 100% of sniper rifle deaths being dismemberments when not hitting the torso with the killing blow.

Link to comment
Share on other sites

At least I experience much more consistent dismemberment on the sniper rifle than on the 10mm pistol, with almost a 100% of sniper rifle deaths being dismemberments when not hitting the torso with the killing blow.
And there we have it.

Thanks for confirming it in game. :thumbsup:

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...