nuska Posted July 24, 2013 Share Posted July 24, 2013 I'm sitting on a bunch of neat custom assets for much nicer looking character heads for FONV that would be plainly criminal to not do anything with, just looking for some practical general information on whether there are any pitfalls to custom race setup that I should be aware of. Is copying and modifying vanilla game races a safe and sound solution? Are any mod fixes needed like the custom race fix Oblivion required? Link to comment Share on other sites More sharing options...
nivea Posted July 24, 2013 Share Posted July 24, 2013 I modify vanilla races myself for all my custom race needs, the only issue you would have (to my knowledge) is in FO3 where it is required to have a child version of your race for the into and a part later on where you are turned into a child again. So If you wanted to go above and beyond to make sure things are 100% make a child race (and perhaps even a elder race) that connects only to your adult race. I am excited to see your work, because its always f*#@ing amazing... excuse my french. Link to comment Share on other sites More sharing options...
nuska Posted July 24, 2013 Author Share Posted July 24, 2013 (edited) Haha, I'm not making promises or showing anything definitive yet, I'm just trying to figure out the best way to implement things right now. I'm also considering just handing my stuff over to another modder who doesn't actively hate CK/GECK work. But thanks for the heads-up and enthusiasm! I can say I figured out what was wrong with Bethesda's head setup like I did with Oblivion Character Overhaul and a few tricks later the difference I'm looking at is pretty staggering. Edited July 24, 2013 by nuska Link to comment Share on other sites More sharing options...
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