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SEQ File not working for my new shouts


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I've almost got my new mod 'Heritage 2' for release, but I've discovered a new issue right at the end. One important feature is that my NPCs will use be using all 3 intensities of the base game dragon shouts, to do this I created an entirely new "voice powers" quest to voice the intermediate level shouts. I was lulled in to a false sense of security, as on the save files I was testing with, the quest seemed to work properly. I had it start-quest enabled and generated the appropriate SEQ file with SSE Edit.

 

Getting it to work on a brand new playthrough has been yielding mixed results, with some shouts being voiced and some not. This suggests to me that the SEQ file isn't working anymore. I've since tried to generate replacements, but to no avail. I'm not sure how to proceed, but I cannot release my mod without this feature working reliably.

 

Edit-

 

Would it cause issues to just append these dialog topics to the main voicepowers quest?

Edited by PastChristmas
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