bobbyskel78 Posted September 4, 2021 Share Posted September 4, 2021 i was digging into a texture file for a race: footfemale.dds which is mapped to upperbody.nif, lowerbody.nif & foot.nif, hand.dds to hand.nif and head.dds to head.nif (abstractly)i was trying to add the hand.nif mapping via copy/paste into the texture/map file for u..body,l..body, & foot ... dds. i was able to copy and paste the hand into a clear section of the dds file, although when i open the hand.nif file into the editor it keeps rescaling the file into a 1:1 ratio for the texture/map file (dds). the hand file is a 2:1 scale (ie. 1024 x 512) not sure of importance, but the dds/map file contains the other pre-mentioned (upper,lower, & foot) which i believe are all a 1:1 scale (1024x1024), where the entire rez of the file is (2048x2048).Blender seems to constantly want to rescale the hands to 1:1 and i don't have a option for asymetrical scaling. i'm using x-blender 2.49b r8. in a moment, re-mapping the foot, following a youtube vid, i did have an option of scaling ... or at least i thought. moved past that and here i am. feel like i'm missing something simple here.the purpose, i would like the entirety of the body parts to be all on one scale, both to reduce, if not eliminate seams and/or color distortion.the head file includes a egm file ... is it even possible for all the parts to be inclusive to one uv map.i'm using the the terminology of uv mapping and texture together, as x-blender 2.49b w/ nif script allows for importing of texture files.ask if i'm being unclear ... it is the wee hours of the morn. i guess i could link some pics if necessary. Link to comment Share on other sites More sharing options...
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