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Solo campaign


philosopher101

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I have been watching the campaigns goign on for quite some time and i fear that all too often they take off and play along too slow. I have never abandoned a campaign but many new ones just seem to stall, they get support and then nothing, someone gets busy, or people forget.

 

Thus i decided that to prevent a "bad start" a smaller campaign would be better.

And so i have decided to host a SOLO campaign, thats right just for one person.

But who, well to be fair the first 3 people yes 3 people to post a reply giving full character details shall get their own campaign hosted by yours truly.

 

To take a part of this exciting proposal supply character name, race, skills, weapon details character biography and whatever else seems appropriate. Everyone of the 3 people shall play the same campiagn but will make it their own.

 

Simple Rules to keep in mind:

The ususal of no GODing, (thats cachty i'm keeping it)

I am the be all and end all. What i say goes,

No specific abilities and weapons, unless it was found in a hidden cave, anyone can get one with enough cash.

NO and i mean absolutley no "§&/$"§$%, lets try to keep it clean.

Please run everything be me first before we begin,

 

IF your interested in playing, sign up now then when your ready find the campaign called "Black-Jack 1, 2 or 3" each assinged to the ´numerical order of the poster.

 

 

I campsing is just kinda something to do on a rainy day, and shoudl go by pretty quick, or else i failed, like a cat in a pringles can

 

EDIT - Sorry i forgot o mention whats it's going to be about, well taking plave in the cyrodil capital, their will be a ruthless murderer and noturious theif, and you caught in the middle!

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(looks fun. I shall invoke the powers of ... copypasta!)

Name: Orivia *click for pic

Race: Imperial

Class: Templar

Occupation: Wandering Force of Enraged Holy Wrath, occasional Vampire Hunter (gotta pay the bills)

Weapons: Huge Sword of Smashing

Skills: Swordplay, blunt weapons (uses her sword for both), quite decent restoration(healing) skills (due to exess prayin'), decent speachcraft if she's feeling up to being sociable. Ability to go berserk with little to no provocation (orc lineage lol?)

Info: Born in the Imperial City to a family of religious and influential family, Orivia grew up to learn exactly what was Right and what was Wrong. Following in the path of her grandfather, who had been captain of the guard for a time, she joined the city watch and set out to cleanse the city of evil. Unfortunatly, her overenthusiasm, blind faith, and above all lack of empathy for others soon caused more problems than it solved. After an unfortunate incident involving her chasing a young man (who she claimed had been stealing fruit) three blocks and then messily removing his left arm in a fit of holy wrath, she was quietly but firmly removed from active service. Faced with the choice of sitting at home and embroidering underwear untill her family married her off, she 'borrowed' some gold and her grandfather's sword and set out into the night.

A few years of living on the roads have toughened her up and honed her agressive personality into a fine point. Still as zealous as ever, she spends her time 'clensing the earth of sinners' as she likes to think of it. When she is not busy bersekring on some daedra worshipers (or litterers), she enjoys praying at temples, sewing and embroidery, helping little old ladies across the street, and practacing the violin.

When entering populated areas, she tends to don a mask as there have been a few bounties placed on her for various 'accidents'.

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Awesome, you are Black JAck one, it shall appear in the Wilderness no later than tommorow

(oh and i realize this too often, and that is that i have a hard time spelling. All this time amongst the austrians has put a strain on my english, and the alchohol doesn't help)

 

But in any case your solo campaign shoudl be ready momentarally.

Happy Hunting!

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I'd be interested in this as well.. since nobody is really applying, though I'd like my campaign to be with a small group.. Not really interested in going alone, brings back Neverwinter Nights to my mind..

 

Anyways.. Magical Copei Pasta!

 

Name: Khale Stormstrike

Race: Human; Subrace: Ixionian

Class: Gambit/Archer

Profession: Bowcrafter, part-time Swindler

Weapons: Deck of explosive cards, Steambow, Shaving blades (For juggling).

Circle Skills:

Magic: 1

Science: 5

Willpower: 0

Phsycic: 0

Kinetic: 7

 

Background/Description: Being raised in Thunderflint Harbor, Khale Stormstrike had learned three things, Trust no one, Never take more than your worth, and Karma's a female dog.. As well as being an exile from Thunderflint, he is also a Gambit, a fast and agile master of luck, deception, and accuracy. His parents were motley folk, who performed in the Harbor Square, performing petty tricks. That is until a far more jealous performer decided to end their performance forever, by "accidentaly" killing them with throwing knives...

Ever since, Khale lived on the rooftops, thieving, performing, and tricking the people of Thunderflint Harbor. Till the day he reached the age of 21, he had lived the rich life of a thief and a conman, until a High Priest caught him stealing a bowl full of offerings to the Gods, and cast him into exile.

Then Khale took up the profession of bowcrafting, finding the accuracy of a steam-propelled arrow far more efficient than a dagger. Now he wanders along the world, or worlds, seeking fame and adventure...

 

Notes on circle skills, (basically a simple vers. of a skill tree): The way it works is each skill goes on an axis, in ranges from 1 to 10 and every skill has an opposite, except for Willpower.

Basically..

Kinetic: Kineticism is being able to use your muscles and strength to alter your abillities. Being like a ninja or whatever, if you are high in this skill, you can leap over buildings and smash through walls. Kinetic opposite is Mental.

Mental: Mental is altering things with your mind. Moving things with your mind, telepathy, and premonitions. Mental opposite is Kinetic

Willpower: Willpower, the middle of all skills, is using your Will to alter yourself and other people's thoughts. Having strong willpower is being able to heal your wounds with a thought, resisting pain, and bending people to your will, like a Jedi. Willpower has no opposite..yet..

Magic: Magic is changing the laws of nature to your whims, basic wizard stuff, blah blah.. Magic opposite is Science.

Science: Science is using the laws of the world, and devices to enhance your powers. Craftsmen use this skill, to make guns, explosives, jumper cables, and can even use chemistry to change matierials. Science opposite is Magic.

 

Sorry for that long table, just wanted it known, since I'm too lazy to make proper skills. If I ever make an RP, this will be the main part of char creation.

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Ok sounds good, let m kow if you find somone else.

Otherwise i'll pair you up wiht the next poster or 2.

In any case you and/or your tm will be BLack-Jack 3!

Habt Spass!

Cool, I'll take the latter option, and wait and see if someone comes around!

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???

 

ummmm....

 

Identical campaigns except with different people?

 

I very barely grasp the idea, but I'll join and see what happens.

 

Name: Ra'vziir

Race: Khajiit

Class: Thief

Weapons: Poisoned short blade, claws

Background: Grew up in Elsewhere as a slave, learnt the principals of lock-picking there. Part of the great slave uprising and managed to escape when he was 17. Travelled around with a rouge band of bandits for a while till an adventurer murdered them all, he just managed to escape. Decided to head for Cyrodiil in search for Fame, fortune and nobles with fat wallets.

 

Bought a hut in the waterfront district and started his big career in Burglary. He has been caught 23 times, on his 23rd offense he was sentenced 6 days in prison as well as 4 months community service. He was directed to a certain Imperial guard with a funny name.

 

And thats were he is now.

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