Jump to content

Living Dismemberment


defunctdiety

Recommended Posts

Would it be at all feasible to script it so enemies (raiders would mostly be what I'd like to see :P but muties too) could have an arm (or leg 0.0 !?) chopped/blown off but live through it? Maybe, but not necessarily, with some arterial spray and with some appropriate AI reaction? Maybe supermutants or ferals would keep fighting afterward?

 

Just a thought... a gruesome, sadistic thought.

Link to comment
Share on other sites

Possible? Yes. You'd need to make entirely new animations for them, though. A pogo-hopping feral ghoul, a supermutant forced to use its weak arm for attacks. A cursory look an GECK would tell you that you would need maybe a dozen animations for any given limb lost. Then perhaps more for multiple limbs.
Link to comment
Share on other sites

"Dismemberment without death" can't realistically be implemented by hijacking Fallout 3's dismemberment behaviour - there are just too many bugs caused by this. I've messed around with it before and there are quite a few serious bugs:

 

- Gibbets from destroyed limbs will update their position constantly relative to the Actor's position and rotation

-- Forcing the Actor to "ragdoll" via a function like PushActorAway will cause the gibbets to ragdoll as well, but after the Actor recovers they will continue to update their position relative to the Actor

-- This can be prevented by removing the limb during certain animations, like reloading. However, if the Actor is subsequently ragdolled and then recovers the bug will be evident

 

- IsLimbGone will always return 0 for limbs removed this way

 

- If the player enters VATS Mode, or HighlightBodyPart is used, any removed limbs will reappear. Limbs that reappear because of this can never be removed again.

 

- Actors will act as though they have all their limbs

 

- Because Actors have to be resurrected, all of their AVs will be reset.

 

Most of these can be worked around, but the VATS bug is pretty serious. The only way to get around it is really to prevent the player from entering VATS Mode.

 

Another potential problem is that GetHitLocation will not work in a weapon's Object Effect - it will only work in a weapon's "Crit Effect". This means that only critical hits will be able to detect and destroy the appropriate limb

 

The only way in which this could realistically be achieved would be by using a method similar to that used by the Oblivion Mod "Deadly Reflex". This involves equipping items that cover limbs and cause them to disappear, being replaced with "plugs" so that they appear to be dismembered.

 

Cipscis

Link to comment
Share on other sites

Finally! Someone tried my idea! I actually suggested this a couple of months ago and no one really took much interest, and it's popped up every now and then but still no success. Well, I guess it kind of sucks that it's pretty difficult to achieve, but thanks anyway Cipscis for explaining exactly how and why that is the case. I don't suppose you are going to try and make a Fallout 3 version of a Deadly Reflex type mod? You sound like you're experienced with the GECK.
Link to comment
Share on other sites

I haven't really done all that work with "living dismemberment" recently - I figured out how to do it about a week before the GECK was released while I was working on AMPUTATE! and I haven't really touched it that much since about then.

 

At the moment I'm working on other projects, mainly CASM, so I can't give any promises one way or another. However, this is something I'd like to see in Fallout 3, so I might end up doing some work on it in the future.

 

Cipscis

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...