Shidentora Posted August 5, 2013 Author Share Posted August 5, 2013 Before I switched to Windows 7, the FOMM launched, quite modded FNV, was crashing on me all the time. I dunno why it was, but today I just don't use it as the game works normally with this LO: [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] CFWNV.esm[X] Weapon Mod Expansion.esm[X] WME - DLCs.esm[X] Spud.esp[X] ClassyVeronica.esp[X] 10mm_Pistol_Reforged.esp[X] JNinjasStealthFieldStops.esp[X] Saiga12.esp[X] The Torn City.esp[X] SapphireNV.esp[X] Alexscorpion's Custom AK103.esp[X] Classic Tesla Metal Armor.esp[X] .45PistolAutomatic.esp[X] PipBoyLightx2.esp[X] HK MP7.esp[X] CamonPack - Blachnick - Scottmack.esp[X] WeaponBersekCrossbow.esp[X] Weapon Mod Expansion.esp[X] CFW-DLC.esp[X] WME - DLCs.esp[X] shogo_20mm_bozar.esp[X] aaaJNFSniperZooming.esp[X] Sprint Mod.esp[X] Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp[X] Fallout 1 and 2 ambient music v0.2.esp[X] ELECTRO-CITY - Imaginator.esp Also, whenever I tweak a mod in FNVEdit, I see that there are practically NO conflicts, as in FNVEdit, the mods treat only their own content. Nontheless, I always open the stuff in FNVEdit, I edit what I like and save.So, it looks that the modded game actually works without the Mod manager - I use it to set my LO, otherwise I launch it via the FOSE Launcher. It works. Link to comment Share on other sites More sharing options...
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