Jump to content

Navmesh info map conflict


oades11

Recommended Posts

FIrst of all, I'd just like to say I'm a complete noob with modding, so I appreciate any help I can get.

 

I have been using a bunch of mods, but after loading Owned!.esp and ExplosiveEntry.esp, the game began to freeze after just a few seconds to up to a few minutes when I would load up a saved game. I couldn't figure out what was wrong, so I downloaded F03edit to use the conflict detector. I managed to fix some of the conflicts by just making the numbers in adjacent columns the same. However, when I saw the Navigation Mesh Info Map, I knew I was in over my head. Apparently, Enclave commander.esp, WeaponModKits.esp, and Owned!.esp. conflict with each other and also with the Fallout.esm and Anchorage.esm.

http://i42.tinypic.com/14o4zn8.jpg (This is without Enclave Commander loaded)

http://i41.tinypic.com/2d18ydx.jpg

 

 

Rather than just not using these mods (which I think are awesome and wouldn't do without) is there any way I can make this conflict free? Could I merge these together or something so that the later plugins don't override and conflict with the previous plugins and master data? Or is there a simpler solution even, like just changing the mod load order in FOMM? I've played around with it a bit, but it doesn't help.

Link to comment
Share on other sites

This is for the plugin developers to solve and you should contact them to say that they conflict and hopefully they may fix the issue, it's not your place to go editing someone elses work.

 

As i do see your point i also have to admit that i like toying with other peoples mods that hold errors and such to see if i can fix them. BUT on that same note i also like it when someone tells me of a bug or glitch (with or without a suggested fix) if they fix it they get credit for the fix and or if the mention it and i can fix it then they get credit for the heads up

Link to comment
Share on other sites

This is for the plugin developers to solve and you should contact them to say that they conflict and hopefully they may fix the issue, it's not your place to go editing someone elses work.

 

If I held on to that belief (that it isn't my place to edit others' work), I might be waiting indefinitely. I was hoping someone here knew enough about the FO3 Edit program and about NavMesh editing to give me some sort of straightforward answer or list of alternatives, rather than someone who is going to chastise me for trying to make a quick(er) fix. I guess my expectations were too high.

Link to comment
Share on other sites

This is for the plugin developers to solve and you should contact them to say that they conflict and hopefully they may fix the issue, it's not your place to go editing someone elses work.

 

If I held on to that belief (that it isn't my place to edit others' work), I might be waiting indefinitely. I was hoping someone here knew enough about the FO3 Edit program and about NavMesh editing to give me some sort of straightforward answer or list of alternatives, rather than someone who is going to chastise me for trying to make a quick(er) fix. I guess my expectations were too high.

 

I know alot of times when i am doing up a cell here or there i will wind up getting a lot of errors in the geck because i have a navmesh over lapping somewhere or i didn't finalize the cells you might try going into each area it says the problems are (write the locations down on paper or txt doc, then going into the mod and see if the cells were checked and finalized. just a thought :D

Link to comment
Share on other sites

This is for the plugin developers to solve and you should contact them to say that they conflict and hopefully they may fix the issue, it's not your place to go editing someone elses work.

 

If I held on to that belief (that it isn't my place to edit others' work), I might be waiting indefinitely. I was hoping someone here knew enough about the FO3 Edit program and about NavMesh editing to give me some sort of straightforward answer or list of alternatives, rather than someone who is going to chastise me for trying to make a quick(er) fix. I guess my expectations were too high.

 

I did give you an alternative; go contact the developer. You have little bloody expectations as it is, if you expect the developers not to help you or solve your problem.

 

If that's not good enough then you shouldn't even attempt to edit things you can't understand and just wait.

Link to comment
Share on other sites

This is for the plugin developers to solve and you should contact them to say that they conflict and hopefully they may fix the issue, it's not your place to go editing someone elses work.

 

If I held on to that belief (that it isn't my place to edit others' work), I might be waiting indefinitely. I was hoping someone here knew enough about the FO3 Edit program and about NavMesh editing to give me some sort of straightforward answer or list of alternatives, rather than someone who is going to chastise me for trying to make a quick(er) fix. I guess my expectations were too high.

 

I did give you an alternative; go contact the developer. You have little bloody expectations as it is, if you expect the developers not to help you or solve your problem.

 

If that's not good enough then you shouldn't even attempt to edit things you can't understand and just wait.

 

 

I know a lot of Modders love a little help every now and then (some don't but most do) my recommendation is contact the dev of the MOD and let them know about it, it may be that they know about the problem and are trying to fix it. BUT, that doesn't stop you from trying to fix it yourself and if you do before the DEV does they will more then likely credit you for the fix. I know if i have a problem with my MODs (none known of yet besides Viktrika cant used the scoped Dan Wesson with out crashing the little *Bits*, haha i am trying to figure it out now but would be more then happy if someone came along and said they fixed it :D

Link to comment
Share on other sites

This is for the plugin developers to solve and you should contact them to say that they conflict and hopefully they may fix the issue, it's not your place to go editing someone elses work.

 

If I held on to that belief (that it isn't my place to edit others' work), I might be waiting indefinitely. I was hoping someone here knew enough about the FO3 Edit program and about NavMesh editing to give me some sort of straightforward answer or list of alternatives, rather than someone who is going to chastise me for trying to make a quick(er) fix. I guess my expectations were too high.

 

I did give you an alternative; go contact the developer. You have little bloody expectations as it is, if you expect the developers not to help you or solve your problem.

 

If that's not good enough then you shouldn't even attempt to edit things you can't understand and just wait.

 

 

I know a lot of Modders love a little help every now and then (some don't but most do) my recommendation is contact the dev of the MOD and let them know about it, it may be that they know about the problem and are trying to fix it. BUT, that doesn't stop you from trying to fix it yourself and if you do before the DEV does they will more then likely credit you for the fix. I know if i have a problem with my MODs (none known of yet besides Viktrika cant used the scoped Dan Wesson with out crashing the little *Bits*, haha i am trying to figure it out now but would be more then happy if someone came along and said they fixed it :D

Link to comment
Share on other sites

This is for the plugin developers to solve and you should contact them to say that they conflict and hopefully they may fix the issue, it's not your place to go editing someone elses work.

 

If I held on to that belief (that it isn't my place to edit others' work), I might be waiting indefinitely. I was hoping someone here knew enough about the FO3 Edit program and about NavMesh editing to give me some sort of straightforward answer or list of alternatives, rather than someone who is going to chastise me for trying to make a quick(er) fix. I guess my expectations were too high.

 

I did give you an alternative; go contact the developer. You have little bloody expectations as it is, if you expect the developers not to help you or solve your problem.

 

If that's not good enough then you shouldn't even attempt to edit things you can't understand and just wait.

 

Sorry, strange opinion. I never add any mod to my game without check it in GECK and fit it to my like. Just see all these unbalanced items in wrong places like craterside supplys. It's my game and after download its up to me what I do with a mod I guess untill I use it for private...

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...