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Marts mutant mod causing crashing


wipeout711

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Well the title pretty much says it all, once I enter a building with this mod enabled it will crash fallout 3 with in a few seconds of entering the building. I tried turning off the mod and entering the building and it worked fine so I am pretty sure that the reason for the game to crash is down to MMM. I don't think it is a compatibility issue due to the fact that I only have 2 other mods working at the time which is Fellout and that is a weather mod so I don't believe that is causing any compatibility issues and RTS.

Here is my load order:

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Mart's Mutant Mod.esm
RTS NW.esm
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Master Menu Module.esp
Fellout-pipboylight.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
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If I would play with mods, I would create a merged patch to ensure stability within the game. Download FO3 Edit, load all your mods with the program and when the background finishes lading, you right click on the window your mods' names are displayed, select "other" and click on create a merged patch. When the last plugin in loaded within the merged patch, exit FO 3 edit and save changes. Next, use FOMM or Gary Bash to activate the merged patch. You should also download the Large Adress Aware enabler to allow fallout use 3 GB of ram memory, as more mutants means more data processing, what may lead to the crash you're experiencing. Also, don't forget editing your fallout.ini file by replacing bUseThreadedAI=0 with bUseThreadedAI=1 (under general settings) and add iNumHWThreads=2 on te bottom of the general settings.

If it doesn't work, you an try these:

 

1) Wait outside for 4 days to let cells reset and try going in again.

 

2) Make a clean save by starting fallout with only the main fallout3.esm. Load your save and make a new save. Exit falllout, activate all your mods again and load your new save. You probably should wait for 4 days to let marts mutant's mod reset the cells.

 

I don't know, but it's probably prudent to install the volume 1-4 esp files from RTS as they are updates of the main file. Also, did you install FOSE correctly, outside your data folder, where the Fallout.exe file can be found? Are you launching the game from the FOSE loader?

Edited by ThatBrazilianGuy
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  • 1 year later...

Just lately having problems with crashes while I am going outside, found out MMM was causing the crashes. Not sure why, every time i am to walk around outside a little game just crashed. Was really hoping to have this in the game to play with, but i guess it doesnt want to work with the other mods i have? Might be your issue aswell (if your still having it)

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