toxophilia Posted September 9, 2021 Share Posted September 9, 2021 (edited) I created a new NPC in a mod that I've been building for the past year and a half - otherwise an overhaul of a vanilla location. Because I wanted the NPC to look a certain way, I used racemenu to build and export the head. I exported the facegendata to get the proper ID for her, so I could then swap the head the game gave her with the one I created. Here is my issue: Every time I save my mod - not just after editing this NPC, but at any point - the facegendata automatically exports again, overwriting my head and replacing it with the vanilla one. To make sure it wasn't just for this NPC in particular, I exported a few others, and saved again. Sure enough, they all exported again and again with each save. Why would this happen, and how do I stop it? Is there a setting I'm missing? - The mod doesn't have any other masters, aside from the vanilla game + DLC.- This particular mod doesn't edit any vanilla NPCs. I later realized this had happened once before while testing on a separate esp. However, it did not happen when I changed some vanilla NPCs appearances using a third esp. So at the very least it's inconsistent, but I'm not sure what is causing it. Any help is appreciated! EDIT: Fixed.It turns out SSE Creation Kit Fixes comes with a feature to disable automatic facegen exporting on plugin save. I installed it and it works like a charm. Edited September 10, 2021 by toxophilia Link to comment Share on other sites More sharing options...
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