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Using ShowAsHelpMessage for player hints


dafydd99

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Hi all,

 

Just wandering if anyone has had experience of using this. My situation is that I want to display a text message at certain points in my mod (using triggerboxes), but don't want to use Notification as they're a bit too easily missed up in the top left corner, but also don't want to use a modal dialogue (MessageBox) as that's far too 'in your face'.

 

So my usage would be: walk into the triggerbox, message appears once, displays for a full 6 seconds (easily configurable with 'ShowAsHelpMessage'). With a delay of 8 ingame hours before it will reactivate and be available to be displayed again. This I have got working in my script and runs successfully on my PC. I understand this might be possible to disable using 'bDisableHelp=0' or 'bShowTutorials=0' - but I haven't managed to get either working. However, a single XBox one user has reported that they don't display for them - I don't know if there are any more and I don't have an XBox One to test on.

 

My question are:

  • is there any reason I SHOULDN'T be using this mechanism for messaging?
  • and is there a way to detect if these messages have been disabled from my papyrus script, so I can display a messagebox or notification instead?

 

Many thanks for any advice.

 

Cheers,

 

dafydd99

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  • 2 weeks later...

Update here - I haven't yet found any particular reason why it shouldn't be used, although if someone has purposely turned off help (most likely just for mod development/testing purposes) it won't show. I suspect the sole xbox user that was having difficulties had forgotten to do something previously that would activate them.

 

Cheers - dafydd99

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