dafydd99 Posted September 11, 2021 Share Posted September 11, 2021 Hi all, Just wandering if anyone has had experience of using this. My situation is that I want to display a text message at certain points in my mod (using triggerboxes), but don't want to use Notification as they're a bit too easily missed up in the top left corner, but also don't want to use a modal dialogue (MessageBox) as that's far too 'in your face'. So my usage would be: walk into the triggerbox, message appears once, displays for a full 6 seconds (easily configurable with 'ShowAsHelpMessage'). With a delay of 8 ingame hours before it will reactivate and be available to be displayed again. This I have got working in my script and runs successfully on my PC. I understand this might be possible to disable using 'bDisableHelp=0' or 'bShowTutorials=0' - but I haven't managed to get either working. However, a single XBox one user has reported that they don't display for them - I don't know if there are any more and I don't have an XBox One to test on. My question are:is there any reason I SHOULDN'T be using this mechanism for messaging?and is there a way to detect if these messages have been disabled from my papyrus script, so I can display a messagebox or notification instead? Many thanks for any advice. Cheers, dafydd99 Link to comment Share on other sites More sharing options...
dafydd99 Posted September 19, 2021 Author Share Posted September 19, 2021 Update here - I haven't yet found any particular reason why it shouldn't be used, although if someone has purposely turned off help (most likely just for mod development/testing purposes) it won't show. I suspect the sole xbox user that was having difficulties had forgotten to do something previously that would activate them. Cheers - dafydd99 Link to comment Share on other sites More sharing options...
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