KhajitDave Posted September 11, 2021 Share Posted September 11, 2021 (edited) So there's an Alternative Start mod on the PS4, I'm trying to figure out how it works, and I think I'm getting closer. I know how to make the Player start at a different place when starting a new game, but the part I'm not understanding is how the mod gives a set of clothes and force-equips them when you choose your start location (for example, in the mod, you start in a room, and from there can select to join different factions, so you'll be teleported to the mage's guild wearing the mage robes if you choose to join the mages guild etc). Various items can be added to the player through the use of player aliases in extra quests, but armor isn't force-equipped this way. Now, I've noticed that in the main quest script for the first quest (MQ101), there is a part which adds two armor items to the player and force-equips them (the Prisoner clothes and prisoner sandals), and in the mod, the player is only ever equipped with 2 items (e.g. if you choose to start in the dark brotherhood, you'll start with the boots and main body armor but not the hood etc), so my hunch is that the mod uses this script multiple times with the properties changed to add and force-equip the armor items. My first guess was that the mod author made multiple copies of the MQ101 quest, but that doesn't seem possible.Is it possible to use the same script, "QF_MQ101_0003372B", in a different quest? How would I make the script start? Another modder has tried to help me, and he made an example which seems to do exactly the same thing, except for the way the armor is added and equipped (you select an activator, which activates a different quest, which has 2 quest aliases- one is a location for the player to teleport to, and the other is the player alias. The player alias uses a script to force-equip an outfit upon entering a location, but it doesn't always work). So I was thinking that the alternative would be to use the same script from the main quest somehow. Edit: Not sure if this is helpful but I've learned that the mod author has set the MQ101 stage to 1000 for some reason. I'm gonna copy this and see what happens. Any ideas?! Thanks!! Edited September 11, 2021 by KhajitDave Link to comment Share on other sites More sharing options...
Juwell Posted November 27, 2022 Share Posted November 27, 2022 Hey, can you point me to the tutorial for "force-equipping" an outfit? I'm trying to figure out how to change NPC's outfits during quests. Link to comment Share on other sites More sharing options...
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