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mass to static


jonesjoshuar

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I made a varlastone static. still As a static it retains its mass and havok. how do i rid it of that so aN ARROW OR FIREBALL will not destroy a chandelier?

Need to play with the havok settings on the actual nif. This is usually something that can be changed just by changing the OL_Clutter layer to OL_Static. One of the havok nodes should have those settngs, and there should be 2 places where these settings are found. You'll need to change both. If that doesn't work, open up something static with similar properties to what you want, and copy the havok settings.

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I made a varlastone static. still As a static it retains its mass and havok. how do i rid it of that so aN ARROW OR FIREBALL will not destroy a chandelier?

Need to play with the havok settings on the actual nif. This is usually something that can be changed just by changing the OL_Clutter layer to OL_Static. One of the havok nodes should have those settngs, and there should be 2 places where these settings are found. You'll need to change both. If that doesn't work, open up something static with similar properties to what you want, and copy the havok settings.

 

Just in case someone else has this issue:

you also need to change (in nifskope under collision object)

 

Motion system MO_SYS_KEYFRAMED

quality type MO_QUAL_FIXED

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