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Adding Shadowrun Returns to Nexus network


Platplay

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Up to a point, DrakeTheDragon. I might be misread the issue (and if so, I apologize), but I think Dark0ne has stability as the first priority before the Nexus team starts on the more long-term vision that would open up the network altogether. And implementing that vision may take a long time either way.

 

Whereas the Shadowrun modding scene is picking up at an amazing pace right about now. People have already gone well beyond the limits of the current toolset, working on creating custom gear and abilities, providing these as an extended baseline for people working on creating their own adventures.

 

And yet, Steam remains a barrier, rather than a true boon. The only decent service it provides seems to be auto-updating, which fails rather miserably whenever it refuses to let the mod author post an update for no apparent reason, forcing him to post it as a new entry. And while some mod authors do provide a non-Steam way of getting mods (Dropbox and GDrive being common), others don't. And even if they do, at the moment it's up to each mod author to find both where to host and where to publish - essentially, the Shadowrun Returns section on Shadowrun.com now doubles as a modding forum, and links in the project threads are the only way to get a mod build other than Steam.

 

And Steam is not a decent way to find mods. I wish it was. But it isn't.

 

If it's too much of a hassle right now, especially compared to other priorities, then I understand. But the need for a Shadowrun Returns Nexus site is very much there, is what I'm saying.

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  • 2 weeks later...

I just returned to Nexus trying to find mods for this game and I found this topic. I understand the DRMization thing but apparently there are more ways to add only the mods as Roman_K says. I hope that the problems be resolved as soon as possible so that some day we could find this great game here in Nexus.

Edited by Antartic
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