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Mod Request/Question: Custom Charm/Dominate Spell for Allies


MalachXaviel

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So I noticed that the Party AI in this game is virtually non-existent, in my opinion it's a bug because sometimes it works, 95% of the time it doesn't. At any rate, I consider it non-existent. I noticed it when one of my characters was taken control of by a succubus's charm and fighting me, they were using spells, prioritizing targets, and even using items from their belt. I tested this on several characters including some that I intentionally added spells and abilities to using the bag of tricks to try to fool the AI and for the most part they seem to use everything. They would use whatever spells were available that fit the situation, buffs, debuffs, attack spells, healing spells and healing items.

 

I'm sure it's not fool proof, but it's leagues better than the AI the party is equipped with. I did this before with DOS2, making a charm spell that affected party NPCs with a long duration.

 

It seems like the steps to start building out this concept are on the same as in DOS2, make a copy of the charm spell, change it from a debuff to a buff and see what happens and what it breaks. Does anyone know where to start for copying/editing spell mechanics or does someone want to try tackling this? I took a look at the modding tools on https://github.com/OwlcatOpenSource/WrathModificationTemplate and it seems way more complicated than DOS2.

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